
General Class Description
The enemy approaches through the trees. The group stops while the druid calls upon Nature to buff his companions for the fight they will be facing. The enemy appears. From the side, you see the druid casting spells to heal and aid the group during the fight. Another enemy breaks from the trees. The druid quickly sends his spirit companion to intercept the additional foe. A third enemy approaches and the druid calls upon the trees. Their roots spring from the ground to hold the enemy in place.
Followers of the Path of Harmony, druids use natural magic. They are primarily healers with a variety of spells they can learn to aid their realm mates. They receive basic buffs and can specialize in buffs that are unique in the realm. Druids have some offensive capabilities. Besides the ability to pick up a weapon and swing it at an enemy, they can cast poison spells to physically harm their opponent and cast root spells to freeze their opponent in place. They are also able to summon Nature's spirits as companions to travel or fight beside them. The role of a healing druid can be exacting. It takes a lot of patience, dedication and quick reflexes to keep your group healthy and performing their best. A druid can choose to spend his life alone with his spirit companion, dedicated to a group, or a little of both.

Specializations
Points per Level: - (What are these?) 1.0
Class Spells - (What are spells?)
Regrowth
Regrowth Specialization
Nurture
Nurture Specialization
Nature Affinity
Nature Affinity Specialization
Class Abilities - (What are these?)
Armor: Cloth, Leather, Reinforced, Scale
Weaponry: Staves, Blunt, Blades
Miscellaneous: Given based on Character Level
Sprint,
Realm Abilities - (What are these?)
Druid
Tradeskills - (What are these?)
Armorcraft, Spellcraft
Master Level Paths - (What are these?)
Convoker
Perfecter
Class Trainers and Locations
Daray in Tir na Nog
Ciarda in Grove of Domnann
Gedry in Shar Labyrinth