
General Class Description
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of the Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.
The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.
Specializations
Points per Level: - (What are these?) 2.5
Class Weapon Specializations - (What are these?)
Slash
Thrust
Critical Strike
Dual Wield
Class Skills
Envenom
Stealth
Class Abilities: - (What are these?)
Armor: Cloth, Leather
Weaponry: Staves, Slashing, Thrusting, Crossbows
Shield: Small
Miscellaneous: Given based on Character Level
Sprint, Evade I (1), Evade II (5), Evade III (10), Evade IV (20), Evade V (30), Evade VI (40), Evade VII (50), Tireless (15), Caltrops (35)
Miscellaneous: Given based on Stealth Specialization
Distraction (5), Danger Sense (8), Safe Fall I(10), Detect Hidden (16), Safe Fall II (20), Climb Walls (25), Safe Fall III (30), Shadow Strike (35), Assassination (39), Safe Fall IV (40), Safe Fall V (50)
- Upon gaining a deathblow on an RvR opponent, the
Infiltrator will have increased stealth detection by 25% for
the next 60 seconds.