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Classes and Races: Albion Classes: Infiltrator

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General Class Description


Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of the Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly.

The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.


 

Available

Races

Starting Race Attributes - (What are attributes?)

(Rising Attributes are in blue.)

 

Dexterity Primary

Quickness Secondary

Strength

Tertiary

Con

Int

Pie

Emp

Cha

Briton

60

60

60

60

60

60

60

60

Inconnu

70

50

50

60

70

60

60

60

Saracen

80

60

50

50

60

60

60

60

 

 

 Specializations

    Points per Level: - (What are these?) 2.5

      Class Weapon Specializations - (What are these?)

       Slash

       Thrust

       Critical Strike

       Dual Wield

     Class Skills

       Envenom 

       Stealth

 

 Class Abilities: - (What are these?)

      Armor: Cloth, Leather

      Weaponry: Staves, Slashing, Thrusting, Crossbows

      Shield: Small

      Miscellaneous: Given based on Character Level

        Sprint, Evade I (1), Evade II (5), Evade III (10), Evade IV (20), Evade V (30), Evade VI (40), Evade VII (50), Tireless (15), Caltrops (35)

      Miscellaneous: Given based on Stealth Specialization

       Distraction (5), Danger Sense (8), Safe Fall I(10), Detect Hidden (16), Safe Fall II (20), Climb Walls (25), Safe Fall III (30), Shadow Strike (35), Assassination (39), Safe Fall IV (40), Safe Fall V (50)

       - Upon gaining a deathblow on an RvR opponent, the

       Infiltrator will have increased stealth detection by 25% for

       the next 60 seconds.

 Realm Abilities: - (What are these?)

      Infiltrator

 

 Tradeskills: - (What are these?)

      All

 

 Master Level Paths: - (What are these?)

      Spymaster

      Battlemaster

 

 Class Trainers and Locations

     Master Eadig and Master Edric in Camelot City

     Master Neale in Caer Gothwaite

     Mistress An'neia in Inconnu Crypt

 Artifacts
Full Use:
Alvarus' Leggings
Arms of the Winds
Aten's Shield
Band of Stars
Battler
Belt of Oglidarsh
Belt of the Sun
Ceremonial Bracers
Crocodile's Tooth
Crown of Zahur (Melee)
Cyclop's Eye Shield
Dream Sphere
Eerie Darkness Lightingstone
Flamedancer's Boots
Flask
Foppish Sleeves
Gem of Lost Memories
Goddess' Necklace
Golden Scarab Vest (Scarab Wing)
Golden Spear
Guard of Valor
Maddening Scalars
Malice Axe
Night's Shroud Bracelet
Orion's Belt
Ring of Dances
Ring of Unyielding Will
Scorpion's Tail
Shades of Mist
Snatcher
Tablet of Atlantis
Traitor's Dagger

Partial Use:

Egg of Youth
Harpy Feather Cloak
Phoebus' Harp

 

 


 

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