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Classes and Races: Hibernian Classes: Mentalist

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General Class Description

 

Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.

Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.



Available Races

Starting Race Attributes - (What are attributes?)

(Rising attributes are in blue.)

 

Intelligence Primary

Dexterity Secondary

Quickness Tertiary

Str

Con

Pie

Emp

Cha

Celt

60

60

60

60

60

60

60

60

Elf

70

75

75

40

40

60

60

60

Lurikeen

60

80

80

40

40

60

60

60

Shar

60

50

50

60

80

60

60

60

 

 

 Specializations

    Points per Level: - (What are these?)  1.0

       Class Spells - (What are spells?)   

      Way of the Sun (Light Magic)

      Illusions (Light Specialization)

      Way of the Moon (Mana Magic)

      Holism (Mana Specialization)

      Mentalism

      Mind Mastery (Mentalism Specialization)

       

 Class Abilities - (What are these?)

        Armor:  Cloth

        Weaponry:  Staves

    Miscellaneous: Given based on Character Level

         Sprint,  Quickcast

 

 Realm Abilities - (What are these?)

      Mentalist

 

 Tradeskills - (What are these?)

     All

 

 Master Level Paths - (What are these?)

       Warlord

       Stormlord

 

 Class Trainers and Locations

        Ena in Tir na Nog

        Eachann in Grove of Domnann

        Gwaellyn in Shar Labyrinth

 


 

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