
General Class Description
Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.
Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.

|
Available Races |
Starting Race Attributes - (What are attributes?)
(Rising attributes are in blue.) |
|
|
Intelligence Primary |
Dexterity Secondary |
Quickness Tertiary |
Str |
Con |
Pie |
Emp |
Cha |
|
Celt |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
|
Elf |
70 |
75 |
75 |
40 |
40 |
60 |
60 |
60 |
|
Lurikeen |
60 |
80 |
80 |
40 |
40 |
60 |
60 |
60 |
|
Shar |
60 |
50 |
50 |
60 |
80 |
60 |
60 |
60 |
Specializations
Points per Level: - (What are these?) 1.0
Class Spells - (What are spells?)
Way of the Sun (Light Magic)
Illusions (Light Specialization)
Way of the Moon (Mana Magic)
Holism (Mana Specialization)
Mentalism
Mind Mastery (Mentalism Specialization)
Class Abilities - (What are these?)
Armor: Cloth
Weaponry: Staves
Miscellaneous: Given based on Character Level
Sprint, Quickcast
Realm Abilities - (What are these?)
Mentalist
Tradeskills - (What are these?)
All
Master Level Paths - (What are these?)
Warlord
Stormlord
Class Trainers and Locations
Ena in Tir na Nog
Eachann in Grove of Domnann
Gwaellyn in Shar Labyrinth