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Classes and Races: Albion Classes: Necromancer

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General Class Description


The Necromancer is a cloth wearing priest class of Arawn, lord of the underworld. Due to their allegiance to their dark master, they are granted spellcasting and combat prowess that is welcomed by Albion.

 

Unlike other casters, a Necromancer is powerless until it calls upon the dark magic of Arawn to transform itself into a fearsome servant controlled by an ethereal "shade". All their spells are cast through their servant (or pet). They may heal the pet, command it to cast spells on enemies, command it to attack enemies, etc.

 

In order to kill a Necromancer, you must first kill his pet, which forces the Necromancer to become visible, where it can then be targeted and killed. While a shade, the Necro is displayed as a translucent shadowy, floating ghost that cannot be targeted or damaged by melee or spells.

When the pet is killed or released in combat, the Necromancer returns to mortal form, alive, but with a a very small amount of health. If the pet is not injured or in combat when released, the Necromancer comes back from shade mode with no loss of health. The intent of this is to make it so as long as the pet is alive, the Necro is at full health, but when his pet dies, the Necro is extremely damaged, weak and vulnerable.

Necromancers have the ability to do damage, and the pain it inflicts brings them a surge of power or restores life to their servant. They don't drain power or life directly from their target, but they receive a portion of damage back as power or servant life.


Due to their dual shade/servant nature the casting cycle of the necromancer is unique. All spells are cast through the servant with two delays: one for the shade command and a second for the actual pet casting. Up to two spells may be in the queue at one time. Some melee oriented spells are uninterruptible and are cast instantly by the servant after the command delay. Most ranged spells have long casting delays and are interruptible unless commanded during the effect of the Facilitate Painworking spell. This spell gives the necromancer a six second window in which to cast without normal interruption.



 

Available

Races

Starting Race Attributes - (What are attributes?)

(Rising Attributes are in blue.)

 

Intelligence Primary

Dexterity Secondary

Quickness

Tertiary

Str

Con

Pie

Emp

Cha

Briton

60

60

60

60

60

60

60

60

Inconnu

70

70

50

50

60

60

60

60

Saracen

60

80

60

50

50

60

60

60

 

 Specializations

    Points per Level: - (What are these?)  1.0

     Class Spells: - (What are spells?)

       Deathsight

       Deathsight Mastery

       Painworking

       Painworking Mastery

       Death Servant

       Death Servant Mastery

 

 Class Abilities: - (What are these?)

     Armor: Cloth

     Weaponry: Staves

     Miscellaneous: Given based on Character Level

       Sprint

 

 Realm Abilities: - (What are these?)

     Necromancer

 

 Tradeskills: - (What are these?)

     All

 

 Master Level Paths: - (What are these?)

     Convoker

     Stormlord

 

 Class Trainers and Locations

     Tatia and Yulia in Camelot City

     Carys in Caer Gothwaite

     P'ylara in Inconnu Crypt

 

 


 

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