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Classes and Races: Hibernian Classes: Nightshade

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Nightshade














General Class Description


While not physically as imposing as the other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence depend on their quick reactions, stealth, speed and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavors, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common means that Nightshades use to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons.

They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.


 

Available

Races

Starting Race Attributes - (What are attributes?)

(Rising Attributes are in blue.)

 

Dexterity Primary

Quickness Secondary

Strength

Tertiary

Con

Int

Pie

Emp

Cha

Elf

75

75

40

40

70

60

60

60

Lurikeen

80

80

40

40

60

60

60

60

 

 Specializations

    Points per Level: - (What are these?) 2.2

     Class Weapon Specializations

       Blades

       Piercing

       Celtic Dual

       Critical Strike

     Class Spells: - (What are spells?)

       Nightshade Magic 

     Class Skills

       Envenom

       Stealth*

         (*auto-training available)

 

 Class Abilities: - (What are these?)

     Armor: Cloth, Leather

     Weaponry: Staves, Blades, Piercing

     Shield: Small

     Miscellaneous: Given based on Character Level

       Sprint, Evade I (1), Evade II, Evade III, Evade IV, Evade V, Evade VI, Evade VII,

       Tireless (15), Caltrops (35)

     Miscellaneous: Given based on Stealth Specialization

       Distraction (5), Danger Sense (8), Safe Fall I(10), Detect Hidden (16), Safe Fall II (20), Climb Walls (25), Safe Fall III (30), Shadow Strike (35), Assassination (39), Safe Fall IV (40), Safe Fall V (50)

      -  Upon gaining a deathblow on an RvR opponent, the

      Nightshade will be 25% harder to detect in stealth for

      the next 60 seconds.

 

 Realm Abilities: - (What are these?)

     Nightshade

 

 Tradeskills: - (What are these?)

     All

 

 Master Level Paths: - (What are these?)

     Spymaster

     Stormlord

 

 Class Trainers and Locations

      Blathnaid in Tir na Nog

      Lierna in Grove of Domnann

      Sidry in Shar Labyrinth

 

 


 

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