
General Class Description
Rangers are the archers of the realm of Hibernia. Their extensive training in Recurved Bows proves to be quite useful in the ranged attacks of war. They are similar to the Nightshade class, in that they are capable of stealthing and training in piercing weapons. Their minimal stealth training is useful in hiding and sneaking around enemies in order to find the best position for a bowshot.
They have some magical abilities, which provide them with self-only buffs and run speeds for quick sprinting away from the enemy. Though as small as their magical knowledge may be, the buffs do prove to be useful in making up for lighter training in areas other than the bow.
Available Starting Race Attributes - (What are attributes?)
Races (Rising Attributes are in blue.)
|
|
Dexterity Primary |
Quickness Secondary |
Strength Tertiary |
Con |
Int |
Pie |
Emp |
Cha |
|
Celt |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
|
Elf |
75 |
75 |
40 |
40 |
70 |
60 |
60 |
60 |
|
Lurikeen |
80 |
80 |
40 |
40 |
60 |
60 |
60 |
60 |
|
Shar |
50 |
50 |
60 |
80 |
60 |
60 |
60 |
60 |

Specializations
Points per Level: - (What are these?) 2.0
Class Weapon Specializations
Blades
Piercing
Celtic Dual (10)
Recurve Bow*
Class Spells - (What are spells?)
Pathfinding
Class Skills
Stealth
(*auto-training available)
Class Abilities - (What are abilities?)
Armor: Cloth, Leather, Reinforced (10)
Weaponry: Staves, Blade, Piercing, Recurved Bow
Shield: Small
Miscellaneous: Given based on Character Level
Sprint, Evade I (1), Evade II (12), Evade III (25), Tireless (15), Camouflage (30)
Miscellaneous: Given based on Bow Specialization
Critical Shot I-IX, Penetrating Arrow I-III, Rapid Fire I-II, Volley, Sureshot
Miscellaneous: Given based on Stealth Specialization
Safe Fall I (10)
Realm Abilities - (What are these?)
Ranger
Tradeskills - (What are these?)
All
Master Level Paths - (What are these?)
Battlemaster
Sojourner
Class Trainers and Locations
Mavelle in Tir na Nog
Macawld in Grove of Domnann
Leznden in Shar Labyrinth