
General Class Description
Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.
When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.
When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.
In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.
Specializations
Points per Level: - (What are these?) 2.0
Class Weapon Specializations
Slash
Thrust
Longbows*
Class Skills
Stealth
Shields
(*auto-training available)
Class Abilities: - (What are these?)
Armor: Cloth, Leather, Studded (10)
Weaponry: Staves, Longbows, Slashing, Thrusting
Shield: Small (5)
Miscellaneous: Given based on Character Level
Sprint, Evade I (1), Evade II (12), Evade III (20), Camouflage (30), Tireless (15)
Miscellaneous: Given based on Bow Specialization
Critical Shot I- IX, Penetrating Arrow I - III, Rapid Fire I - II, Volley I-IV, Sure Shot
Miscellaneous: Given based on Stealth Specialization
Safe Fall I (10)
Realm Abilities: - (What are these?)
Scout
Tradeskills: - (What are these?)
All
Master Level Paths: - (What are these?)
Battlemaster
Sojourner
Class Trainers and Locations
Lieutenant Rydderac and Lieutenant Kaherdin in Camelot City
Lieutenant Newster in Caer Gothwaite
Lieutenant Preastan in Inconnu Crypt