
General Class Description
Theurgists carry with them the ability to create their own small armies through the summoning of elemental creatures, commonly referred to as "pets." The Theurgist can deal direct damage on the enemy as well as pummel him with a small army of elementals. Summoning elementals one after the other, Theurgists hit their enemies from all sides, thus confusing them in the heat of battle.
They have the ability to buff several aspects of their realm-mates. Hasting weapons and increasing the damage done by each swing are two of the ways that Theurgists add to a group's buffing efforts. Theurgists who specialize in earth are often sought out for their bladeturn spell, which helps absorb several swings from enemy weapons and arrows.
Please Note: Some Theurgists feel that Constitution is a more important attribute than Quickness.
Specializations
Points per Level: - (What are these?) 1.0
Class Spells - (What are spells?)
Path of Earth (Earth Magic)
Abrasion (Earth Magic Specialization)
Path of Ice (Cold Magic)
Refrigeration (Cold Magic Specialization)
Path of Air (Wind Magic)
Vapormancy (Wind Magic Specialization)
Class Abilities: - (What are these?)
Armor: Cloth
Weaponry: Staves
Miscellaneous: Given based on Character Level
Sprint, Quickcast
Realm Abilities: - (What are these?)
Theurgist
Tradeskills: - (What are these?)
Tailoring, Spellcraft
Master Level Paths: - (What are these?)
Convoker
Stormlord
Class Trainers and Locations
Mistress Welss and Master Cear in Camelot City
Master Rodger in Caer Gothwaite
Master Sevoenn in Inconnu Crypt