
General Class Description
Bards are the singers of the realm of Hibernia. They use instruments to perform most of their repertoire. Their songs provide nurture and protection during and after battle. In addition, Bards are capable of increasing run speeds for their groups, which proves useful when attempting to outrun the enemy on the battlefield, or for traveling from place to place.
In addition to songs, Bards can also heal and cast spells to enhance themselves and groupmates. They have the ability to stop people dead in their tracks with crowd control spells. Bards can specialize to gain additional healing abilities, area of effect crowd control abilities and offensive abilities (weapons and shout).
Please Note: It is true that empathy appears as a highlighted attribute for the bard class, and that empathy grows as a bard levels. In the early days of design, empathy was indeed a crucial statistic. However, as the class was implemented, empathy did nothing, but the attributes section was in error. We have since balanced the class with its strengths, weaknesses, gear, and abilities, with the knowledge that empathy does nothing for this class. Please consider charisma, constitution, and dexterity as the most important attributes for your points.

Specializations
Points per Level: - (What are these?) 1.5
Class Weapon Specializations
Blades
Blunt
Class Spells - (What are these?)
Regrowth
Regrowth Specialization
Nurture
Nuture Specialization
Music
Music Specializaton
Class Abilities - (What are abilities?)
Armor: Cloth, Leather, Reinforced
Weaponry: Staves, Blunt, Blades
Shield: Small
Miscellaneous: Given based on Character Level
Sprint, Evade I (10), Evade II (25), Tireless (15)
Realm Abilities - (What are these?)
Bard
Tradeskills - (What are these?)
All
Class Trainers and Locations
Fuinshata in Tir na Nog
Faolan in Grove of Domnann
Tacyn in Shar Labyrinth