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Ranger Haven: Guinevere
Posted By: Missy Hatch
2004-09-15 15:11:39


Server: Guinevere

Posted by Larian LeQuella, Ranger of Armyn ab Treanid

This post is intended for the use of questions, suggestions, and updates for the Ranger Haven, lot 4354 Uliraniel in the Aberillan region on the Guinevere server. It’s a nice, secluded spot befitting Rangers.

Larian admits this idea was blatantly "borrowed" from a previous submission from Nimue, but isn't imitation the sincerest form of flattery?


*FAQ*
Q: What is the Ranger Haven?
A: The Ranger Haven is a communal Ranger lodge that was built for all rangers everywhere. Rangers, especially as they are growing up, often cannot afford a place to call their own. This place remedies that and provides a place for Rangers to gather and share items and information with other members of the ranger community.

Q: What does the Ranger Haven provide?
A: As of this writing the Ranger Haven is still small, and is in a House. Its hookpoints are all filled with the following:
Vaults
Vault Keeper
Apprentice Merchant
Lathe
Forge
Ligen, Heroes, and Isles Teleporter
Healer
Bindstone

The house currently has a Consignment Merchant used to liquidate contributions for the lodge itself.

Q: Is the Ranger Haven a guild?
A: No. You are not required to leave or join anything to be a part of the Ranger Haven Project. The future may include the creation of a Guild to aid rangers further. Think of it like the "Starter Guilds" Mythic created.

Q: Do I have to be a Ranger?
A: To enjoy the full privileges of the Ranger Haven and be able to utilize its amenities to the fullest, you need to be a Ranger.

Q: I'm not a Ranger, but I have a naturalist.
A: You are welcomed on the grounds and interior of the lodge. You have permission to make a deposit to the vault, as well as to use the merchants, healers, bindstones, and teleporters available. However you will be unable to make any withdrawals from the vault.

Q: I'm not a Ranger or a Naturalist.
A: Then feel free to loiter about the exterior as much as you want. There is a water trough, archery target, and a nice shaded wooden arbor for you to sit in. If other things are needed, well, the outhouse is in the rear.

Q: Why cant anyone but Rangers or Naturalists come in and just look?
A: In a perfect world, Naturalists would not be allowed either, but many serious factors weighed into this decision:
1) Bards were entitled to hospitality under Celt tradition. To turn away a Bard meant being satired, which Celts beleived to carry a very real curse. An example was the story of Cairpre and Bres. Bres was a half-fomor king who was notoriously cheap. He let Cairpre in but only gave him a damp small stone cell to sleep in for the night, and bread and water for sustenance. When Cairpre left the house he thanked the Lord of the Manor with the following poem:

Without a crust of bread,
Without the milk of even a dog to suckle on,
Without a dry bed,
Let this be the fate of Bres.

The rest of the story turns pretty bad for Bres. He even got a nasty black pox too. So to add to the Celtic feel of Hibernia, no door will be closed to a Bard. Even the Ranger Haven.

2) Druids were not merely spiritual advisers, but the keepers of Brehon Law, the legal system governing the celts. Such a pillar of the community is essentual to keep the fields fertile, to keep the milk from spoiling, to administer medicines and herb lore, to keep evil faeries and spirits at bay. To turn a Druid away from your door would be unwise.

3) Bard and Warden alts tend to be couriers and with their speed are useful for crossing housing areas to drop off contributions to the vault. Cutting them off could reduce the exposure of this project to the community at large.

4) Buffbots are accepted and a supported feature by Mythic (look up /clientsleep command in the knowledgebase). Some Rangers use them. This lodge is meant to be a staging area and supply point as well as a retreat. So the Bot needs to be able to leave or return to the lodge with the master as needed.

Q: Well why not let mages, guardians, and shades in too?
A: Because this is a Ranger Lodge. Even the naturalists can't use the lathe and other tools soon to be added. This is a place By Rangers, For Rangers. We encourage other classes to create class sanctuaries of their own.

Q:
A: That is is our communal Ranger vault. It is filled with arrows, bows, weapons, bits of armor and baubles etc that other rangers found and no longer need or use. Feel free to take what you need, but need what you take. Greed screws over your fellow rangers, and we can make your life harder than it already is. If you dont need something anymore, put it in the vault so the next ranger might find use for it. Although difficult to enforce (but not impossible) any ranger discovered to be lifting loot from the vault for sale, salvage, or liquidation will be accountbanned from the house and publicly marked as a thief. Once something goes into the vault it becomes community property and no longer belongs to any one individual.

Q: Hey, what's the deal with the arrows on the consignment merchant that cost 100s of gold or even a Platinum.
A. I can't be online all of the time, and this is a way for people who support the Ranger Haven to make monetary donations to the cause. There will also be other items of use that should be placed on the Consignment Merchant in the future.

Q: How can I become a part of this?
A: Be a ranger and you are already a part of it.

Q: Who can I contact?
A: Any questions, issues, ideas etc can be directed to Larian in game, via PM here, or emailed to Larian@LarianLeQuella.com

The original Ranger haven Post for Nimue can be found here:
Nimue Ranger Haven



 

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