1.73 - Catacombs Unearthed
Posted By: Sanya Thomas2004-12-07 13:36:47
Catacombs is now declared... open!

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Dark Age of Camelot
Version 1.73 Release Notes
Catacombs Unearthed
December 7, 2004

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WELCOME TO CATACOMBS

With this version, we are happy to introduce Dark Age of Camelot's third retail expansion, Dark Age of Camelot: Catacombs. As of this morning, the retail boxes for the expansion have been shipped and will soon be available in stores as retailers receive their shipments.

Please read below for a summary of changes and features for Dark Age of Camelot: Catacombs and Version 1.73. You will find specifics on the Version 1.73 items under the NEW THINGS AND BUG FIXES section, later in this patch note.

 

CATACOMBS SPECIAL FEATURES

These features are only available to customers who install the Catacombs expansion pack.

New Models and Facial Character Customization

Catacombs features a complete overhaul of the old Camelot player figures to allow players to fully customize their characters. Your character will now look much more detailed and will fit into the world better than ever before. You will even be able to customize your character's hair and facial features.
 
 - Existing characters will now have the option to change their appearance at the character selection screen. To change your existing character's appearance, select the character you wish to change and press the 'Customize' button.

 - Each player has one customization available. Additional changes are easily made - Catacombs players who wish to change their characters appearance for characters who do not have a facial customization available can also visit a facial customization NPC. The NPCs can be found at the following locations:
 
Inconnu Crypt (Albion) - Lolicia the Magical
Kobold Undercity (Midgard) - Jaron the Magical
The Shar Labyrinth (Hibernia) - Dailliana the Magical

 - After speaking with a facial customization NPC, you will need to log out the character in order to change the character's appearance. The 'Customize' button will be available for the character at the character selection screen.
 
 - You can change your character's appearance with the facial customization NPCs as many times as you wish. Please note that you can only have one facial customization active on the character, and you cannot 'accumulate' multiple facial customizations on the character by speaking with the facial customization NPC multiple times before logging out.


Adventure Wings

Classic and Catacombs dungeons contain adventure wings, private instanced areas of the dungeon, where players can either hunt solo or in a group at their own pace.
 
Glowing doors in these dungeons indicate entrances to the adventure wings.
 

Aurulite

Aurulite is a resource that can be found only in the adventure wings of Catacombs. Aurulite serves as a currency to certain inhabitants of the Inconnu Crypt, Shar Labyrinth, and the Kobold Undercity. It can be traded for armor, weapons, and jewelry suitable for players of all levels.


Instanced Dungeon Tasks

Catacombs introduces many new methods of gaining experience quickly and easily for your characters. Dungeon tasks are available, for all levels, to help you gain experience when you only have a short amount of time at your disposal to play Dark Age of Camelot.
 
Dungeon tasks offer you specific goals to be completed in instanced areas throughout the land, and are geared towards the solo or grouped player. Taskmasters are stationed in towns across the world to provide you dungeon task encounters.


Mini Quests

Catacombs introduces over 400 new quests which are referred to as Mini Quests. Compared to standard quests, Mini Quests require less time to complete. Many of these quests can also be successfully completed solo or with one friend.
 
Mini Quests offer coin and experience rewards, rather than items. These quests serve as a great alternative to standard leveling avenues.
 
 
Obelisks

Catacombs features a unique travel system found only within the Catacombs. The obelisk system is used to help facilitate travel between the various Catacombs zones and the Catacombs cities.
 
While there is one obelisk located in each zone of the Catacombs, there are some obelisks that serve as recall only obelisks. Recall obelisks can only teleport characters to the Catacombs cities and you cannot teleport back to it from the main hub obelisk. In order to have access to a two-way Obelisk, you must first activate it by interacting with it. Once activated, you can return to this location via the main hub obelisk, located at your realm's underground city.
 
 
Artifact Experience Changes

We have expanded upon the leveling requirements for certain artifacts to include Catacombs adventure wing areas.

 - Artifacts that earn experience in the dungeons of the mainlands or Shrouded Isles will now earn experience in the mainland adventure wings, but not in adventure wings found in Catacombs zones.
 
 - Artifacts that earn experience in the dungeons of Atlantis will now earn experience in the adventure wings found in Catacombs zones, but not in the mainland adventure wings.


Updated Sound System

We have also upgraded the sound system for Dark Age of Camelot: Catacombs. All sounds from the game have been remastered and improved.

 - Combat sounds are now broken down into three basic categories: use of a weapon, impact of the weapon, and scream of the victim.
 
 - Each of these categories is dynamic. You will never hear the exact sound twice. The pitch and volume for each sound will change slightly.
 
 - In addition to the dynamic changes, impacts and the screams of the victims will vary with the amount of damage delivered.
 

Catacombs Information for Mordred

To maintain the player vs. player environment, we have made the following changes to Catacombs features for Mordred:

 - There are no dungeon kill tasks on Mordred.
 
 - Each dungeon adventure wing will be a single instance that anyone can enter and follows the normal player vs. player rules.
 
 - Each of the three Dark Spire instances (one for each of the three realms) will be a single instance that anyone can enter and follows the normal player vs. player rules.
 
 - Player vs. player safety flags have been disabled in all adventure wings. When entering these zones, characters under level 10 will be vulnerable to attack, regardless of their PvP safety flag status.

 

VERSION 1.73 SPECIAL FEATURES

These features are available to all Dark Age of Camelot players. More details on these changes can be found in the NEW THINGS AND BUG FIXES section later in this patch note.

Visual Quest Indicator

Since Dark Age of Camelot's launch, the number of quests in the world has risen dramatically. Quest NPCs for a particular level are often difficult to find, even with the help of town criers and class trainers. We have added a visual indicator in order to help players easily locate NPCs that will offer quests for their character.


Ingame Map Changes

With this version, you will now be able to see your group members' locations on the ingame map window. The locations will slowly update as your group members move throughout the zone.


Market Explorer Changes

You may now purchase items directly through the Market Explorer via the "Buy" button on the Market Search window. However, the Market Explorer will add a 20% commission for the service of retrieving the item for you.


Teleportation System Changes

Version 1.73 also features several teleportation changes to allow greater ease in traveling around your realm.

Portal keep and Shrouded Isles teleporters will now take you to your realm's capital city (Camelot, Jordheim, or Tir na Nog). There are also new teleporters in your capital city that will take you to various destinations.

The capital city housing teleporters have also been merged with the existing multidestination house teleporters. With this change, housing now only has one house teleporter.

 

NEW THINGS AND BUG FIXES

 - We have added the /makeleader command. When used by a group leader, this command will make the named player (/makeleader 'playername') or the current targeted group member the new leader of the group.
 
 - Added the /freelevel command. This command will tell you the current free level status for your character. Typing '/freelevel decline' will allow you to decline your free level. If you decline, your free level is completely discarded and you will have to level again and wait out the next free level period in order to get another free level.

 - When you have a negative effect removed (purging/curing/breaking mesmerize, root, stun, etc), the icon will now remain at the top of your screen, but tinted red to let you know that you currently have immunity to that effect.
 
 - Offensive pulse spells will now play spell effects on their targets for the duration of the spell. Positive pulse spells (such as Paladin heal chants) will no longer play spell effects for each pulse.

 - Delivery and Kill Tasks will now appear in the first entry of the quest journal.
 
 - To help players who upgrade their houses but do not remember to immediately deposit rent, the rent timer will now be reset to a full week when a house is upgraded or when the house is initially placed on the lot. Downgrading your house will not change your rent timer.
 
 - At the request of the Archer community and the Archer Team Leads, several archery related output messages related to firing or archer abilities have been reverted to print out in the default "white" text instead of the "Attack Message" (default orange) channel.

 - We have made performance enhancements to improve framerate when the "Atlantis Terrain" option is enabled.
 
 - Using the realmwar map near the portal stone to port from a Battleground to the frontier will now correctly place you at the border keep you chose.

 - Fixed an issue that could cause certain monsters (predominately monsters in Atlantis zones) to pursue players indefinitely.
 
 - Buffs cast by a charmed monster that is far away when the charmer dies will now drop on death.
 
 - Focus effects on your pet will correctly display in the concentration window.
 
 - Multi-target styles, such as Shield Swipe, will no longer hit players or monsters through keep doors and walls.
 
 - The Berserker's Frenzy ability now has a new icon.
 
 - Ranged attacks on keep doors will now require line of sight to the keep door.
 
 - Fixed an issue where the /hidegraves command was not correctly being saved across game sessions.
 
 - When killed, you will once again see the death camera.
 
 - When getting off a boat, your camera will be clamped back to normal range, even if it was panned far out on the boat.
 
 - Custom UIs using the realm_exp_fine and realm_exp_coarse adapters will now correctly show RP values through realm rank 12.
 

Master Level Ability Changes and Fixes

 - Necromancers can now cast the Stormlord ability, Focusing Winds, while in shade form. Please note that Necromancer pets will need line of sight to a storm for their masters to cast Focusing Winds on it.
 
 - To help Stormlords from being in combat after releasing or leaving the scene of a battle, storms from Master Level Abilities will now dissipate if the caster is a significant distance away from the storm.

 - The re-use time of Forceful Zephyr has been increased from 2 minutes to 15 minutes to make the ability more situational in use as opposed to something that is used in every fight.
 
 - Characters picked up by a Forceful Zephyr cannot be hit with an archer's critical shot.
 
 - Phase Shift will now correctly protect the caster from damage from storms.
 

Visual Quest Indicator

Since Dark Age of Camelot's launch, the number of quests in the world has risen dramatically. Quest NPCs for a particular level are often difficult to find, even with the help of town criers and class trainers. We have added a visual indicator in order to help players easily locate NPCs that will offer quests for their character.

 - Players will now see a yellow indicator under an NPC's feet if the NPC offers a quest for the player.

 - If the player is more than 15 levels above the quest's minimum level, the yellow indicator will not be displayed on the NPC.

 - Bounty quests and one time drop quests will not display a quest indicator.


In-Game Map Changes

 - You will now see pip indicators for your group members on the map window. These indicators will slowly update as your group members move throughout the zone map.
 
 
 
TRADESKILL UPDATES

 - The Albion base Fighter class will now be able to join the Order of Weaponsmiths.
 

New Spellcrafting Gems

 - The following gems have been added to Spellcrafting to accommodate the new classes:

Midgard
 - Blighted Rune (Focus: Cursing)
 - Unholy Primal Rune (Skill: Hexing)
 - Valiant Primal Rune (Skill: Odin's Will)
 - Blighted Primal Rune (Skill: Cursing)

Hibernia
 - Spectral Spell Stone (Focus: Spectral Guard)
 - Phantasmal Spell Stone (Focus: Phantasmal Wail)
 - Ethereal Spell Stone (Focus: Ethereal Shriek)
 - Spectral Arcane Spell Stone (Skill: Spectral Guard)
 - Phantasmal Arcane Spell Stone (Skill: Phantasmal Wail)
 - Ethereal Arcane Spell Stone (Skill: Ethereal Shriek)
 - Shadowy Arcane Spell Stone (Skill: Shadow Mastery)
 - Embracing Arcane Spell Stone (Skill: Vampiiric Embrace)
 - Aberrant Arcane Spell Stone (Skill: Dementia)

 
 
NEW FRONTIERS

General - NPC/Monster

 - Gristle has been seen roaming Plerusque Forest in the Pennine Mountains.
 
 
 
CLASSIC CAMELOT WORLD NOTES

General - NPC/Monster

 - In version 1.72, we increased the amount of completed quests a player's character can have. Because of this, we have now removed the Quest Journalists from the game.

 - The portal keep merchants: Sall Fadri, Gwulla and Araisa will now offer medallions for teleporting to Camelot, Jordheim, or Tir na Nog.
 
 - There are now portal NPCs in the capital cities. Channeler Deng'ani, Channeler Garl, and Channeler Sidral can be found in the main hall areas of Camelot, Jordheim, and Tir na Nog, respectively.
 
 - Since the Classic client is being retired in this version, the models of some Classic Camelot monsters have been upgraded to a more appropriate Shrouded Isles model.
 
 
New User Quests

 - All base trainers in the starting cities will now summon a guide for players to take them to the new user quest giver.
 
 
Quests - General

 - Dark Arawnite Despair (Gaheris/Mordred ONLY) - Midgard and Hibernia classes have been added to the reward step of this quest.
 
 
 
SHROUDED ISLES WORLD NOTES

General - NPC/Monster

 - The SI teleport merchants: Master Aslin, Stor Gothi Kurik and Seril will now offer portal scrolls for Camelot, Jordheim or Tir Na Nog.


Item Notes

 - New class-specific suits of armor and other items have been added to Caer Sidi, Galladoria, and Tuscaren Glacier for the Heretic, Bainshee, Vampiir, Warlock and Valkyrie.
 
 - Goosedown Sleeves now have bonuses to Fire resistance and Spirit resistance in place of the duplicate body resists.
 
 - Players will now be able to sell lackluster scales that drop from various drakorans in Avalon City to NPC merchants.
 
 
 
TRIALS OF ATLANTIS WORLD NOTES

General - NPC/Monster

 - The guards patrolling the Havens in Atlantis have been removed.


Volcanus Encounters

 - Trial 6.4 - Added a failsafe to the encounter to allow it to spawn in the event that the uraeus snakes are stuck and cannot move towards the encounter area to form the Pallida-Uraei.
 

Temple of Twilight

 - Additional measures have been taken to help prevent Medusa's statues from becoming immune to damage in the middle of combat.


Item Notes

 - The Star of Destiny (Master level respec stone) will now drop as normal treasure and will follow battlegroup loot rules.
 
 - The drop rate for the Orion's Belt and the Gem of Lost Memories artifacts has been doubled.
 
 - Players may now apply dye to the following cloaks: Melos Pearl-Edged Cloak, Harpy Feather Cloak, A Healers Embrace, Shades of Mist, and Cloudsong.

 - Players may now apply emblems to the following cloaks: Harpy Feather Cloak, A Healers Embrace, Shades of Mist, Cloudsong, Runed Serpent-Blood Cloak, Flayed Cetus Skin, Hardened Cetus Skin, Guardian's Cloak of Anathema, Guardian's Cloak of Wickedness, Katorii's Shroud, Flowing Antalya Shawl, Cloak of Heroes, Cloak of Whispers, Cloak of the Outrider, Cloak of the Seraph, Cloak of the Eternal, Astral Cloak of Heroes, Astral Cloak of Whispers, Astral Cloak of the Outrider, Astral Cloak of the Seraph, Astral Cloak of the Eternal, Steel-feather Cloak, Cloak of Heavenly Bodies, and Feathered Wrap.

 - The Naxos Mariner's Cloak, a quest reward for all realms in Atlantis, can now be dyed.
 
 - The Astral Leggings of the Leech (Albion) can now be dyed with enamel dyes.
 
 - The Basalt Mace (Hibernia) now uses a one-handed mace icon in place of a two-handed mace icon.
 
 - The Blood Encrusted Whip has been renamed to the Blood Encrusted Flail to match its appearance.
 
 - Changed the name of the Thundering Drum to the Thundering Flute to match its appearance.
 
 - Sinovia's Block (Albion) now has an Armor Factor bonus increase, making it equivalent in imbue to the other items on Sinovia's treasure table.

 - Sinovia's Block and Sinovia's Shield (both Albion) have been replaced with Sinovia's Sinister Block (a medium shield) and Sinovia's Sinister Shield (a large shield). Other than the sizes, these two shields are identical in magical bonuses to the original items.


 
COOPERATIVE SERVER

 - Fixed a bug where some monsters in the tower area monster camps were too far away to be attacked.
 
 
 
FOUNDATIONS NOTES

 - To help players know which house requires rent payments, "Rent Due" popup messages will now include the lot number of the house that requires payment.
 
 - When searching for stacked items in the market explorer, the search results will now indicate the amount of items in the stack (eg: 60 Diamond Seals)
 
 - Prices on the consignment merchants are now listed as "# plat" and "# gold" instead of "# p # g" to prevent confusion between items priced in platinum and items priced in gold.
 
 - Added a "Search for all Catacombs bonuses" option on the Player Market Search Window.
 
 - Fixed a bug with the terrain in the Brisworthy housing zone not matching the terrain of the neighboring zones. Due to this fix, the roads have been altered and the river has been moved in some areas. Some villages have been moved slightly from their original location to compensate for these changes. Please note that your village will still be in the same approximate area as it was prior to the terrain fix.
 
 - House lots in Chiltern, Holmestrand, and Tullamore have been readjusted so they will properly face the center of their village or their village lake.
 

Market Explorer Changes

With this version, you may now purchase items directly through the Market Explorer. However, the Market Explorer will add a 20% commission for the service of retrieving the item for you.

 - At the Market Search Results window, you may now press the "BUY" button with an item highlighted to open a merchant page directly, where you can buy items at the higher price.

 - The owner of the Consignment Merchant will receive the standard amount his item is priced for and the Market Explorer will keep the additional 20%.

 - Items may be purchased at the normal price by visiting the player's house directly.
 
 
Housing Teleporter Changes

In this version, the capital city teleporters have been merged with the existing multidestination house teleporters. With this change, housing now only has one house teleporter.
 
 - The Albion, Isles, and Heroes Teleporter will now offer teleports to Camelot City. This teleporter has been renamed to "Albion Teleporter". In addition to this change, the Camelot Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Camelot Teleporter may do so for the full sale price (100 gold) of the NPC.

 - The Midgard, Isles, and Heroes Teleporter will now offer teleports to Jordheim. This teleporter has been renamed to "Midgard Teleporter". In addition to this change, the Jordheim Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Jordheim Teleporter may do so for the full sale price (100 gold) of the NPC.

 - The Hibernia, Isles, and Heroes Teleporter will now offer teleports to Tir na Nog. This teleporter has been renamed to "Hibernia Teleporter". In addition to this change, the Tir na Nog Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Tir na Nog Teleporter may do so for the full sale price (100 gold) of the NPC.