
EDITED - Featuring the Catacombs Engine
Some of your favorite news websites have been talking about an upgrade to the look of the starting towns, and how the facelifts were coming with 1.75. The files are finished, and rather than risk impacting the patch servers with the optional fifty meg patch, we've made arrangements with our friends at MMORPG.com. Check out this link:
http://www.darkageofcamelot.com/patches/
(Haven't played in awhile? Want to bring in a new friend, now that we've got a great tutorial to bring her up to speed? Check out http://www.darkageofcamelot.com/downloads/)
You’ll note that as part of the starting town upgrades, we also beautified the main city facades. The cities themselves haven’t changed, though. For future visual upgrades to the world of Camelot, keep your eyes here on the Herald!
EDIT TO ADD: Please note! The SI/TOA versions of this patch contain the Catacombs engine, absolutely free. You need that engine in order to see the new town art. But that also means that your computer needs to be capable of running the engine - we suggest a system equal to or better than Windows 98/Me/XP, Pentium III 1.4 GHz processor, 512 RAM, 64 MB video card, and Direct X 9.0+. You won't get the Catacombs zones, of course, but we hope the engine will whet your appetite for more.