A quick and dirty spellcraft description, the link to the siege weapon documentation, and a guild page clarification.
A player asked what spellcrafting would be like, and this was my reply. As a spellcrafter, you imbue gemstones with magical properties - strength, resists, etc. Then you apply the gems to high quality player-crafted armor and weaponry. The skill gains come from making the gems - for the sake of our programmers, the game will assume that if you have the skill to make the gem, you have the skill to apply them. Of course, if you go beyond certain parameters (you can only add so many gem properties to a piece safely) and try to over enchant an item, there is a chance the item you're trying to decorate will blow up in your face and injure, maybe even kill you.
Only casters can be spellcrafters - pure melee and hybrids won't be able to even try.
Check out the siegecraft documentation located here. One helpful tip? If the defenders are repairing the door against your battering ram faster than you can do damage, other siege weapons might be of assistance ;).
Finally, I'm getting a lot of email (thanks for the love and the constructive criticism, you guys rock), and a number of you have had questions about the guild pages. Here's what I told one guildmaster - Right now, the website information will only have the guild name, the emblem, and the number of realm points the guild has accrued. All of that will be drawn automatically from the game, so your guild will be listed without you doing a thing. Later on we hope to add more features, some of which might require your interaction, but you'll be able to access everything from the web.
If there's anything in particular you would like to see included in future features, please just let me know and I will include it in the feedback I pass on to Scott.
Okay! Thanks everyone!