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Armor Information   

from Sanya Thomas    
2001-12-03 19:30:40    


A followup to the popular weapon stats article, here's a quick rundown on how armor condition, quality, and bonuses work. Check the weapons stats dev note for a quick refresher.

As with the weapons, durability only affects how long the item will be in the world. Every time an item is repaired, it loses durability.

A bonus on armor is compared with the bonus on the weapon doing the hitting. A bonus on the armor higher than the weapon's means the attacker's chance to hit is reduced.

Armor factor modifies how much damage you take. A higher AF means you'll take less damage overall than you would for a lower AF.

Quality also modifies the damage you take - you will take twice as much damage in a 50% quality item as you would in the exact same item with a 100% quality. The condition percentage kicks in next, and further modifies your damage taken.



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