Our item man and woman have been busy with some odds and ends! Most of these changes were requested by the player community, I'm happy to say. If you currently maintain a bug/wish list *cough*Classes.ofCamelot.com*cough,* be sure to remove anything covered here. These changes went into the game a few hours ago:
-Blazing Boots in Midgard now increase Hit points instead of Evade.
-The Huldu Axe in Midgard should no longer have a phantom proc ability.
-The Accursed Avernal Short Bow now increases Quickness instead of Short Bow
Ability.
-The Accursed Malison Short Bow had the stat increases raised and had the
short bow ability removed.
-Storm Touched Legs should now have all bonuses assigned.
-Storm Touched Gloves should now have the correct bonuses.
-Fiendishly-forged Gloves (bard) should now increase the nurture skill
properly.
-The Tainted Dismal Vest (hunter) no longer increases axe skill.
-The magic of the Soft Leather Traveler's Leggings (friar) should now affect
you.
-The Infernal Pyre Walker's Cloak (Albion, Midgard, Hibernia) should now
take Dyes and Emblems.
-The Blessed Tyr Gauntlets are now studded armor.
-All of the Albion Accursed Avernal Staves should now con properly.
-The Gauntlets of Nightfire (Albion) now increase the Longbow skill
properly.
-Wiley’s boots had evade removed and replaced.
-The Maligned Avernal Quarterstaff now increases dexterity instead of
strength.
-The Bounder Fur Mantle now increases constitution instead of evade.
-The DF series of Crossbows now have an increased draw time - one second longer, to be exact.
-The Forgotten Svartalf Sword and the Brittle-bone Bastard Sword (Midgard)
should no longer have a phantom proc ability.
-All the level 50 Albion quest armors (Albion) should now have properly
balanced resists.
-The Twisted Evil Diamond Scepter should now be usable by spiritmasters
(Midgard)
-Thrusting Frenzy and the Diamond Dagger (Albion) had the (non-working) Envenom bonus replaced with thrusting bonuses on the former and dual wield bonuses on the latter.