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|  | Posted By: Sanya Thomas | 2002-12-06 15:03:20 |  |
| |  | Here it is!
Q: Does DAoC:SI support Anti-aliasing 4xS offered by the GeForce 4 Ti 4600 card?
A: I’m not a techie, so I passed this one straight to our technical support lead. His reply: "SI will work with 4XAA but you may take a performance hit depending on your system specifications. If you require further assistance or info, please email support@darkageofcamelot.com.”
(Side note – speaking of the support email address, here’s a gentle reminder for everyone. It’s not a general mail address. It should only be used for technical issues or billing problems. If you have general questions or comments, there is a handy dandy feedback form link down there at the bottom left of this page. Or you can post messages to your favorite message board – I either lurk or post at ten different sites.)
Q: (Insert technical question here)
A: Try the support website first – believe me, if you’re having a problem the odds are good a few dozen other people are having the same one. If it turns out that you are indeed a unique snowflake when it comes to technical issues, contact us at the email above.
Q: I never got my beta CD, although I did get your email welcoming me. What happened!?
A: Right this moment, I am looking at a HUGE pile of envelopes. They say things like "no such address," "incomplete address," and even "no such post office." We did not address these things by hand – I loaded the randomly chosen into a spreadsheet that was then imported into a label-making program. In other words, the address we used was exactly the one that was typed into the registration form. I am so, so sorry for those of you who got your hopes raised and then dashed. I really do feel bad. Believe me, your feedback requesting a download the next time we do this has been passed on =/
Q: Last Grab Bag there was a question about pet damage, and you said that the possible pet exp share was capped at 50%. I thought it was 25%?
A: I should have said "up to" 50%. There are three exceptions to the 50% cap – enchanters, spiritmasters, and cabalists all have their pet’s exp share capped at 25%. And of course, as I said last week, the necro is his own exception, being that his pet is an extension of him.
Remember, that’s “up to X%” – the more damage the pet’s owner does directly, the less exp the pet can earn. And of course, these percentages only apply if the pet owner is soloing.
Q: The battleground guards are bugged because (insert reason here).
A: Actually, they are not bugged, they are just different from frontier guards. This difference was documented in our patch notes awhile back. Here’s how they are different – they have an engage radius. In order to do damage to them, you have to be within a certain range. This is to keep them from being trained off the center island and used as an offensive weapon at the zone in staging areas.
Q: You said that spellcrafters can enchant items like the NPC enchanters can, and that alchemists would be able to recharge items like the recharger NPC. Where’s the documentation?
A: You can now find that information in the guide located on the left of this page. Since certain reporters who shall remain nameless (because I still love them) have pointed out that "on the left" has been confusing readers when these columns are reprinted elsewhere, let me quote the relevant bits:
"Enchanting and Recharging Items: Frugal Skills for a Spendthrift Vocation"
"As the spellcrafter and alchemist gain in skill, they each gain unique abilities that help them to save a little coin for themselves and their associates.
"The spellcrafter may enchant items with a bonus (similar to what NPC enchanters have been providing, but at a higher cost). To do this, the spellcrafter uses dusts (coppery imbued dusts to platinum ensorcelled dusts) and combines them with the item in question to graft an enchantment bonus on it. The enchantment bonus can go all the way to 35% for the highest level items, and you can imbue partial enchantments (if, for example, you wish to save on the cost of dusts). You can also enchant an item partially and then come back later to imbue the remainder. You'll see all of this reported in your chat window when you combine the dust to the weapon or armor.
"The alchemist can recharge items that previously had charges (either their own, someone else's, or looted from a monster). This is an all-or-nothing proposition, unlike enchanting items. The alchemist uses distillates that are of the same level as the item's tincture being recharged (alloy to arcanium). If the alchemist has enough skill, the item is recharged. The amounts of distillate used are the same regardless of how many charges remained on the item. Note that in addition to being cheaper than the NPC recharger, the alchemist can actually recharge items anywhere - which should make him or her quite popular on the battlefield when items start running low on charges."
Q: You have spells.xml, what about styles.xml?
A: I’d been telling people we would get it out there as soon as our fearless tools programmer had a few moments, and the moment is finally here. Sorry it took so long – the information was not in a simple database file despite what some may have thought, so getting it in user-friendly condition was a process that took some time. But if you’d like to load up the styles list for your news/fan site, please check out the XML link on the left tool bar. It’s ready for you!
Two things – one, please note that we are aware there is a discrepancy between the game delve information and the data on the site. At this time, the website information is the accurate material. I am not sure what happened, or when the bug occurred, but we are working on resolving the discrepancies as soon as possible.
And two, we cannot help people with installing the XML stuff on their websites under any circumstances, no exceptions. If you don’t have the technical ability already, please don’t try. This is just a nifty little tool made available to those who have the knowhow. For those of us with *my* level of programming skill, well, that’s why the Herald is here ;)
I’ve got two websites to point you towards today. The first is from the wild and crazy woman who brought you The Drunken Friar website and community – she has created a site for the dark side of the force, The Crypt of Albion. I have no doubt that Crypties will be as much fun as those loony friars. I may not post at either very often, but I will be lurking.
And the second is actually a blast from the past with an all new package. Remember OfCamelot.com? This was a wonderful little news site that began in the original beta, and unfortunately got screwed by a domain name incident. I’m happy to say they are back, as Direct Damage. You can hit this link for the press release. Definitely check them out – they’ve got an interview with me as the top feature, using questions taken from their message boards. Some of the information is a little outdated (the interview was a while back), but there are plenty of other useful nuggets to enjoy. *cough*housing gossip*cough
Quick advertising - check the Mythic Store link at the top of the Herald, we added a new shiny thing. It's actually very nice, we added it for launch and gave out a few samples when we hung out at the local software store. I'm thinking, stocking stuffer!
Okay! I’m not ignoring the previous request for certain formulas, or the great emote debate – I simply have no new information to share. Your feedback and concerns HAVE been passed on, and I appreciate you taking the trouble to send me your comments very much.
Next week – realm ability information for our newest classes. Have a safe, and fun weekend. If the roads are still nasty where you live, for heaven’s sake, stay inside and play DAOC :)
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