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Full Realm Abilities Listing

View Individual Class Realm Abilities: 

Name Abbreviation Type Description Level 1 Effect Level 2 Effect Level 3 Effect Level 4 Effect Level 5 Effect Prerequisite Classes
Cost       1 3 6 10 14   (34 points for level 5)
                     
Augmented Strength Aug Str Passive Increases Strength by the listed amount per level. 4 12 22 34 48   all
Augmented Dexterity Aug Dex Passive Increases Dexterity by the listed amount per level. 4 12 22 34 48   all
Augmented Constitution Aug Con Passive Increases Constitution by the listed amount per level. 4 12 22 34 48   all except Necromancers
Augmented Quickness Aug Qui Passive Increases Quickness by the listed amount per level. 4 12 22 34 48   all except Necromancers
Augmented Acuity Aug Acu Passive Increases primary casting stat  by the listed amount per level. 4 12 22 34 48   Animist, Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Mentalist, Minstrel, Necromancer, Paladin, Reaver,  Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Long Wind LW Passive  Decreases the amount of endurance taken per tick when sprinting, by the number listed.  1 2 3 4 5   all
Physical Defense PD Passive Reduces all physical damage taken by the listed percentage. 2% 5% 12% 19% 28%   Runemaster, Eldritch, Wizards, Cabalist, Enchanter, Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Scout, Ranger, Hunter
Serenity   Passive Increases amount of power regenerated per tick by the number listed 1 2 3 5 7   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Toughness Tough Passive Increases hit points by the listed amount. 25 75 150 250 400 Minimum Character Level 40 all
Ethereal Bond EB Passive Increases power points by the listed amount. 15 40 75 130 200   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Avoidance of Magic AoM Passive Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs and does not affect the duration of crowd control spells) 2% 5% 10% 15% 20%   Armsman, Bard, Berserker, Blademaster, Champion, Cleric, Druid, Friar,  Healer, Hero, Hunter, Infiltrators,  Mercenary, Minstrel, Nightshade,  Paladins, Rangers, Reavers, Savages, Scouts, Shadowblade, Shaman, Skald,  Thanes, Valewalkers,  Warden,  Warriors
Lifter   Passive Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage. 10% 25% 45% 70% 95% all
Veil Recovery   Passive Reduces the duration of resurrection illnesses by the percentage listed. 10% 20% 40% 60% 80%   all
Mastery of Blocking MoB Passive Increases chance to block by the listed percentage. 2% 5% 10% 16% 23%   Classes who can spec shield
Mastery of Parrying MoParry Passive Increases chance to parry by the listed percentage. 2% 5% 10% 16% 23%   Classes who can spec parry
Mastery of Pain MoPain Passive Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets) 3% 9% 17% 27% 39%   all
Wild Power WP Passive Increases chance to deal a critical hit with all spells that do damage, including DoTs,  by listed percentage. 3% 9% 17% 27% 39%   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Wild Healing WH Passive Adds the listed percentage chance to critical heal on each target of a heal spell. 3% 9% 17% 27% 39%   Druid, Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist
Wild Minion WM Passive Increases chance of pet dealing a critical hit in melee by the listed percentage. 3% 9% 17% 27% 39%   Cabalist, Enchanter, Spiritmaster, Bonedancer, Druid, Hunter, Sorcerer, Minstrel, Mentalist
Mastery of Stealth MoS Passive Modifies stealth detection and stealth movement.  Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range.  Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.) 5%/75 10%/175 15%/300 20%/450 25%/625 Rangers, Scouts, Hunters, Shadowblades, Infiltrators, Nightshades
Mastery of Healing   Passive Increases the effectiveness of healing spells by the listed percentage. 2% 5% 12% 19% 28% Druid, Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist
Mastery of Magery MoM Passive Additional effectiveness of magical damage by listed percentage. 2% 4% 7% 11% 15%   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Falcon's Eye FE Passive Increases the chance of dealing a critical hit with archery by the listed percentage amount. 3% 9% 17% 27% 39% Rangers, Scouts, Hunters
Determination Det Passive Reduces the duration of all crowd control spells by the listed percentage. 1% 4% 10% 20% 34%   Heroes, Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages, Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers, Hunters, Friars, Wardens
Mastery of Focus MoF Passive Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50) 3 9 17 27 39 Minimum Character Level 40 Animist, Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Reaver, Runemaster, Savage, Shaman, Skald, Spiritmaster, Sorcerer, Spiritmaster, Thane, Theurgist, Wizard,    Valewalker
TIMED     Desc Re-use timer (RUT) Level 1 Effect Level 2 Effect Level 3 Effect      
Cost         5 10 15     (30 points for level 3)
Arrow Summoning   Active Summons 30 mystical footed flight broadhead arrows: 10 barbed, 10 keen, 10 blunt into the user's inventory. The arrows are not tradable and will not disappear when a characters logs out of the game.See Effect 900 sec 300 sec 5 sec       Rangers, Scouts, Hunters
First Aid FA Active Heals the user by the listed percentage. 180 25% 60% 100%     all
Adrenaline Rush AR Active Doubles the base melee damage for 20 seconds.  See Effect 20 min 10 min 5 min     Classes without styles
Second Wind SW or 2W Active Restores 100% of the user's endurance.  See Effect 15 min 5 min 2 min     All
Ignore Pain IP Active Heal that grants health equal to the percentage listed. Can be used when in combat. 900 20% 50% 80%   Heroes, Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages, Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers, Hunters, Friars, Wardens, Skalds, Bards, Minstrels
Trueshot   Active Grants a 50% range bonus to the next arrow fired. This arrow will penetrate and pop blade turn. See Effect 10 Min 3 min 30 Sec     Hunters, Scouts, Rangers
Concentration   Active Refreshes the timer on quick-cast allowing for a second quick casted spell without the normal 30 second wait. See Effect 15 min 3 min 30 sec     All classes with quick/cast
Mastery of Concentration MoC Active Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet) 600 25% 50% 75%     Animist, Bard, Bonedancer, Cabalist, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Ranger, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
The Empty Mind   Active Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet) 600 10 20 30     All
 Mystic Crystal Lore MCL Active Grants a refresh of power based on the percentages listed. Cannot be used when in combat. 180 25% 60% 100%     Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Raging Power RP Active Grants a refresh of power based on the percentages listed. Can be used when in combat. 600 25% 50% 80%     Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Purge   Active Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay. 900 5 sec delay no delay 300 sec reuse     All except Necromancer
Reflex Attack   Passive Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the chance based on the percentages listed. Passive 5% 15% 30%     Berserker, Blademaster, Friar, Mercenary
Viper   Passive Increases the damage of poisons by the listed amount. Passive 25% 50% 100%     Shadowblades, Nightshades, Infiltrators
Soldier's Barricade SB Active Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura) 600 5% 15% 25%   Heroes, Warriors, Armsman
Barrier of Fortitude BoF Active Grants the group a melee absorption bonus based on the percentage listed. 30 second duration.  (Does not stack with Soldier's Barricade or Bedazzling Aura.) 600 10% 20% 40%     Druid, Healer, Cleric
Vehement Renewal  VR Active Instantly heals all group members (except the user) within 2000 range for the amount listed. 600 375 750 1500   Minimum Character Level 40 Paladins, Wardens, Shaman, Friars
Perfect Recovery   Active Instantly resurrects the target with no res effects with the listed amount of health and power. 300 5% 20% 100%     Druid, Healer, Cleric
Vanish   Active Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability.  900 Normal Speed,   1 sec immunity Speed 1, 2 sec immunity Speed 5, 5 second immunity   Shadowblades, Nightshades, Infiltrators
Speed of Sound SoS Active Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp. 600 10 secs 30 secs 60 secs     Skald, Bard, Minstrel
Ameliorating Melodies AM Active Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks)  900 100 250 400   Minimum Character Level 40 Skald, Bard, Minstrel
Anger of the Gods   Active 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed. 600 10 dps 20 dps 30 dps   Minimum Character Level 40 Skald, Warden, Paladin
Wrath of Champions WoC Active Spirit Based instantly cast PBAE with 150 radius that does the listed damage. 600 200 500 750   Minimum Character Level 40 Thane, Champion, Paladin
Volcanic Pillar VP Active Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible cast time. 1500 range Target is enemy 900 200 500 750   Minimum Character Level 40  Eldritchs, Runemasters, Wizards
Decimation Trap DT Active AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time 900 300 600 900   Minimum Character Level 40  Eldritchs, Runemasters, Wizards
Negative Maelstrom NM Active A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse. 900 20 40 60   Minimum Character Level 40 Enchanter, Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Necromancer, Cabalist
Thornweed Field TWF Active Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500 range 600 25 dam/10 sec 100/20 250/30   Minimum Character Level 40 Warden, Bonedancer, Reaver
Ichor of the Deep Ichor Active Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time. 600 150 dam/10 sec 400/20 600/30   Minimum Character Level 40 Valewalker, Shaman, Necromancer, Sorcerer
Bedazzling Aura BAoD Active Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude) 600 10% 20% 40%     Enchanters, Bonedancers, Theurgists, Cabalists, Spirtmaster, Valewalker
Juggernaut Jugg Active Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70) 900 10 20 30   Minimum Character Level 40 Cabalist, Enchanter, Spiritmaster, Bonedancer (commander only)
Static Tempest   Active Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed. 600 10 sec 15 sec 30 sec   Thane, Champion, Friar, Mentalist
Dashing Defense   Active The tank can block and parry for all groupmates within a 1000 radius for the duration listed. Each attack only has the chance of being blocked/parried once, regardless of how many characters in a group have Dashing Defense active at one time. 600 10 sec 25 sec 1 min     Heroes, Warriors, Armsman
Dual Threat   Passive Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit) N/A 5% 10% 20%     Thane, Champion, Reaver
Charge   Active Grants unbreakable speed 3 for 15 second duration. Grants immunity to roots, stun, snare and mesmerize spells. Target will still take damage from snare/root spells that do damage.   See Effect 15 min 5 min  90 sec     Blademasters, Berserkers, Mercenaries
Divine Intervention   Active Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user. Buff Duration: 20 minutes 600 1000 2000 3000   Minimum Character Level 40 Druid, Healer, Cleric
Strike Prediction   Active Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading. 600 5% 10% 20%     Savage, Reaver, Mentalist
                     
CLASS UNIQUE     Free to All Classes at RR5 RUT            
                     
Snapshot   Active Armsman can draw and fire a crossbow shot when on the run for 60 seconds. (Normal draw time applies.) 600           Armsman
Selfless Devotion   Active Triples the effect of the paladin healing chant for 1 minute on all groupmates excluding the Paladin himself. 900           Paladin
Blinding Dust Dust Active Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds. 300           Mercenary
Soul Quench   Active Insta-PBAE attack that drains 250 points (modified up or down by the Reavers SR level) from all nearby enemies and returns 75% to the Reaver. 600           Reaver
Retribution of the Faithful   Active 30 second buff that has a chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric. 300           Cleric
Whirling Staff   Active PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds. 600           Friar
Assassinate   Active Infiltrator selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more then 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth. 600           Infiltrator
Calming Notes   Active Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds. 300           Minstrel
Shield Trip   Active Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards. 900           Scout
Resolute Minion   Active Pet is immune to all forms of Crowd Control for 60 seconds. Will not purge any CC that already exists on the pet.  600           Cabalist
Shield of Immunity   Active Shield that absorbs 90% melee/archer damage for 20 seconds. 900           Sorcerer
Minion Rescue   Active 2 second cast (non-interruptible) PBAE that summons 1 level 50 fire elemental for every enemy within 500 radius. (max 8) Pets have 50 hit points, but proc a 3 second stun (duration unaffected by resists). The fire elementals have a max durations of 6 seconds. 600           Theurgist
Wall of Flame   Active Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds.  900           Wizard
Call of Darkness   Active When active, the necromancer can summon a pet with only a 3 second cast time. The effect remains active for 15 minutes, or until a pet is summoned.  900           Necromancer
Dreamweaver   Active Bard creates an illusion that makes him or her self look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell.
600           Bard
Nature's Womb   Active Insta-cast spell that stuns the druid for 5 seconds and converts all damage taken into healing. 600           Druid
Fury of Nature   Active Double style damage for 30 seconds. All damage done returns 100% to the group in spread heal form. (excluding the warden) 600           Warden
Blade Barrier   Active For 30 seconds the blademaster parries 90% of all melee attacks. The blademaster is unable to attack during this time. If the blademaster attempts a style while this effect is still up, it will cancel the effect. 300           Blademaster
Tactics   Active Increases groups ability to block/parry/evade by 10% for 30 seconds. 600           Hero
Badge of Valor BoV Active Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased. 900           Champion
Arms Length AL Active 10 second unbreakable burst of extreme speed. 900           Eldritch
Selective Blindness   Active When cast on an enemy player or pet, this debuff will prevent that player or pet from being able to attack the mentalist for 20 seconds. (duration unaffected by resists). 1500 range, 150 radius.  2s uninterrupted cast. The blindness will drop on any target the Mentalist attacks.

300           Mentalist
Remedy   Active Nightshade ingests poison that costs 10% life but grants poison/dot/proc immunity for 60 seconds. Can be activated while stealthed without breaking stealth. HP loss is returned when the duration is up. 300           Nightshade
Desperate Bowman   Active This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.  900           Ranger
Fungal Union   Active Turns the animist into a mushroom for 60 seconds. Does not break on attack. Grants the animist a 10% chance of not spending power for each spell cast during the duration. 300           Animist
Vale Defense   Active Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted. 600           Valewalker
Searing Pet   Active Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick. 120           Enchanter
Ferocious Will   Active Gives the zerker an ABS buff that ticks up by 5% every 5 seconds for a max of 25% at 25 seconds. Lasts 30 seconds total 600           Berserker
Epiphany   Active 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat) 600           Skald
Chain Lightning CL Active Casts a lighting bolt that jumps from the first target to 5 additional targets each within 500 range. 90/80/70/60/50% damage for each leap. 600           Thane
Testudo   Active Warrior with shield equipped covers up and takes 90% less damage for all attacks for 45 seconds. Can only move at reduced speed (speed buffs have no effect) and cannot attack. Using a style will break testudo form. 900           Warrior
Blissful Ignorance   Active Allows the Savage to fire all savagery buffs for a single round without paying any hit point penalty. 300           Savage
Sputin's Legacy   Active Healer can insta-cast a resurrect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they have the option to /resurrect themselves anytime within 10 minutes after death with 10% H/E/P. The healer must wait 10 seconds before /resurrecting themselves 900           Healer
Restorative Mend   Active Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state)  600           Shaman
Entwining Snakes   Active Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.  600           Hunter
Shadow Strike   Active ShadowBlade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower.  600           Shadowblade
Rune of Utter Agility   Active Runemaster gets a 90% chance to evade all melee attacks (regardless of direction) for 15 seconds. 600           Runemaster
Spirit Martyr   Active SM sacrifices pet in exchange for heal to all in group. Amount healed is dependant on the health of the pet at the time of release. 1200 total healing pool for a full health pet. Max of 600 hit points per any group member. 600           Spiritmaster
Allure of Death   Active Bonedancer  appearance is changed to skeletal form for 60 seconds to confuse
enemy. When in skeletal form, the Bonedancer has a 75% chance of
out-right resisting Nearsight and all Crowd Control spells.
600           Bonedancer