| Name |
Abbreviation |
Type |
Description |
Level
1 Effect |
Level
2 Effect |
Level
3 Effect |
Level
4 Effect |
Level
5 Effect |
Prerequisite |
Classes |
| Cost |
|
|
|
1 |
3 |
6 |
10 |
14 |
|
(34
points for level 5) |
| |
|
|
|
|
|
|
|
|
|
|
| Augmented
Strength |
Aug
Str |
Passive |
Increases
Strength by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all |
| Augmented
Dexterity |
Aug
Dex |
Passive |
Increases
Dexterity by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all |
| Augmented
Constitution |
Aug
Con |
Passive |
Increases
Constitution by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all
except Necromancers |
| Augmented
Quickness |
Aug
Qui |
Passive |
Increases
Quickness by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all
except Necromancers |
| Augmented
Acuity |
Aug
Acu |
Passive |
Increases
primary casting stat by the
listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
Animist,
Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter,
Friar, Healer, Mentalist, Minstrel, Necromancer, Paladin, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Long
Wind |
LW |
Passive |
Decreases
the amount of endurance taken per tick when sprinting, by the number
listed. |
1 |
2 |
3 |
4 |
5 |
|
all |
| Physical
Defense |
PD |
Passive |
Reduces
all physical damage taken by the listed percentage. |
2% |
5% |
12% |
19% |
28% |
|
Runemaster,
Eldritch, Wizards, Cabalist, Enchanter, Spiritmaster,
Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Scout, Ranger, Hunter |
| Serenity |
|
Passive |
Increases
amount of power regenerated per tick by the number listed |
1 |
2 |
3 |
5 |
7 |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Toughness |
Tough |
Passive |
Increases
hit points by the listed amount. |
25 |
75 |
150 |
250 |
400 |
Minimum
Character Level 40 |
all |
| Ethereal
Bond |
EB |
Passive |
Increases
power points by the listed amount. |
15 |
40 |
75 |
130 |
200 |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Avoidance
of Magic |
AoM |
Passive |
Reduces
all magic damage taken by the listed percentage. (This only works on
damage. Does not work on disease, dots, or debuffs and does not affect the
duration of crowd control spells) |
2% |
5% |
10% |
15% |
20% |
|
Armsman,
Bard, Berserker, Blademaster, Champion, Cleric, Druid, Friar,
Healer, Hero, Hunter, Infiltrators,
Mercenary, Minstrel, Nightshade,
Paladins, Rangers, Reavers, Savages, Scouts, Shadowblade, Shaman,
Skald, Thanes, Valewalkers,
Warden, Warriors |
| Lifter |
|
Passive |
Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage. |
10% |
25% |
45% |
70% |
95% |
|
all |
| Veil
Recovery |
|
Passive |
Reduces the duration of resurrection illnesses by the percentage listed. |
10% |
20% |
40% |
60% |
80% |
|
all |
| Mastery
of Blocking |
MoB |
Passive |
Increases
chance to block by the listed percentage. |
2% |
5% |
10% |
16% |
23% |
|
Classes
who can spec shield |
| Mastery
of Parrying |
MoParry |
Passive |
Increases
chance to parry by the listed percentage. |
2% |
5% |
10% |
16% |
23% |
|
Classes
who can spec parry |
| Mastery
of Pain |
MoPain |
Passive |
Increases
chance to deal a critical hit in melee per listed percentage. (Passes on
to Necro Pets) |
3% |
9% |
17% |
27% |
39% |
|
all |
| Wild
Power |
WP |
Passive |
Increases
chance to deal a critical hit with all spells that do damage, including
DoTs, by listed percentage.
|
3% |
9% |
17% |
27% |
39% |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Healer,
Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger,
Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Wild
Healing |
WH |
Passive |
Adds
the listed percentage chance to critical heal on each target of a heal
spell. |
3% |
9% |
17% |
27% |
39% |
|
Druid,
Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist |
| Wild
Minion |
WM |
Passive |
Increases
chance of pet dealing a critical hit in melee by the listed percentage. |
3% |
9% |
17% |
27% |
39% |
|
Cabalist,
Enchanter, Spiritmaster, Bonedancer, Druid, Hunter, Sorcerer, Minstrel,
Mentalist |
| Mastery
of Stealth |
MoS |
Passive |
Modifies
stealth detection and stealth movement.
Camouflage counters the Mastery of Stealth bonus, allowing an
archer to only be seen at the normal range.
Doesn't affect detect hidden classes when they are detecting other
detect hidden classes. (Meaning it has no affect on assassins detecting
assassins.) |
5%/75 |
10%/175 |
15%/300 |
20%/450 |
25%/625 |
|
Rangers,
Scouts, Hunters, Shadowblades, Infiltrators, Nightshades |
| Mastery
of Healing |
|
Passive |
Increases
the effectiveness of healing spells by the listed percentage. |
2% |
5% |
12% |
19% |
28% |
|
Druid,
Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist |
| Mastery
of Magery |
MoM |
Passive |
Additional
effectiveness of magical damage by listed percentage. |
2% |
4% |
7% |
11% |
15% |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Healer,
Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger,
Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Falcon's
Eye |
FE |
Passive |
Increases
the chance of dealing a critical hit with archery by the listed percentage
amount. |
3% |
9% |
17% |
27% |
39% |
|
Rangers,
Scouts, Hunters |
| Determination |
Det |
Passive |
Reduces
the duration of all crowd control spells by the listed percentage. |
1% |
4% |
10% |
20% |
34% |
|
Heroes,
Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages,
Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers,
Hunters, Friars, Wardens |
| Mastery
of Focus |
MoF |
Passive |
Increases
the level of all spells cast by the listed amount for out-right resistance
purposes. (caps at level 50) |
3 |
9 |
17 |
27 |
39 |
Minimum
Character Level 40 |
Animist,
Bard, Bonedancer, Cabalist, Champion,
Cleric, Druid, Eldritch, Enchanter, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade,
Reaver, Runemaster,
Savage, Shaman,
Skald, Spiritmaster,
Sorcerer, Spiritmaster,
Thane, Theurgist, Wizard,
Valewalker |
| TIMED |
|
|
Desc |
Re-use
timer (RUT) |
Level
1 Effect |
Level
2 Effect |
Level
3 Effect |
|
|
|
| Cost |
|
|
|
|
5 |
10 |
15 |
|
|
(30
points for level 3) |
| Arrow
Summoning |
|
Active |
Summons
30 mystical footed flight broadhead arrows: 10 barbed, 10 keen, 10 blunt
into the user's inventory. The arrows are not tradable and will not
disappear when a characters logs out of the game.See Effect |
900
sec |
300
sec |
5
sec |
|
|
|
Rangers,
Scouts, Hunters |
| First
Aid |
FA |
Active |
Heals the user by the listed percentage. |
180 |
25% |
60% |
100% |
|
|
all |
| Adrenaline
Rush |
AR |
Active |
Doubles
the base melee damage for 20 seconds. |
See
Effect |
20
min |
10
min |
5
min |
|
|
Classes
without styles |
| Second
Wind |
SW
or 2W |
Active |
Restores 100% of the user's endurance. |
See
Effect |
15
min |
5
min |
2
min |
|
|
All |
| Ignore
Pain |
IP |
Active |
Heal
that grants health equal to the percentage listed. Can be used when in
combat. |
900 |
20% |
50% |
80% |
|
|
Heroes,
Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages,
Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers,
Hunters, Friars, Wardens,
Skalds, Bards,
Minstrels |
| Trueshot |
|
Active |
Grants
a 50% range bonus to the next arrow fired. This arrow will penetrate and
pop blade turn. |
See
Effect |
10
Min |
3
min |
30
Sec |
|
|
Hunters,
Scouts, Rangers |
| Concentration |
|
Active |
Refreshes
the timer on quick-cast allowing for a second quick casted spell without
the normal 30 second wait. |
See
Effect |
15
min |
3
min |
30
sec |
|
|
All
classes with quick/cast |
| Mastery
of Concentration |
MoC |
Active |
Grants
a 100% bonus to avoid being interrupted by any form of attack when casting
a spell. The effect of the spell cast will be reduced to the percentages
listed. (Necro version transfers to the pet) |
600 |
25% |
50% |
75% |
|
|
Animist,
Bard, Bonedancer, Cabalist, Cleric, Druid, Eldritch, Enchanter, Friar,
Healer, Hunter,
Mentalist, Minstrel, Necromancer,
Nightshade, Ranger,
Runemaster, Savage,
Shaman, Skald, Sorcerer,
Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| The
Empty Mind |
|
Active |
Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet) |
600 |
10 |
20 |
30 |
|
|
All |
| Mystic
Crystal Lore |
MCL |
Active |
Grants
a refresh of power based on the percentages listed. Cannot be used when in
combat. |
180 |
25% |
60% |
100% |
|
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist,
Valewalker, Warden, Wizard |
| Raging
Power |
RP |
Active |
Grants
a refresh of power based on the percentages listed. Can be used when in
combat. |
600 |
25% |
50% |
80% |
|
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster,
Thane, Theurgist, Valewalker, Warden, Wizard |
| Purge |
|
Active |
Removes
all negative effects but leaves any applicable immunity timers in place.
Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is
on the same timer but has no delay. Level 3 is on a 5 minute timer and has
no delay. |
900 |
5
sec delay |
no
delay |
300
sec reuse |
|
|
All
except Necromancer |
| Reflex
Attack |
|
Passive |
Gives
a chance to automatically counter-attack with an unstyled swing (or a
swing from each hand in the case of duel wielding classes) anytime a hit
is taken. Works against attacks from all 360 degrees with the chance based
on the percentages listed. |
Passive |
5% |
15% |
30% |
|
|
Berserker,
Blademaster, Friar, Mercenary |
| Viper |
|
Passive |
Increases
the damage of poisons by the listed amount. |
Passive |
25% |
50% |
100% |
|
|
Shadowblades,
Nightshades, Infiltrators |
| Soldier's
Barricade |
SB |
Active |
Grants
the group an absorption bonus to all forms of damage based on the
percentages listed. 30 Second duration. (Does not stack with Barrier of
Fortitude or Bedazzling Aura) |
600 |
5% |
15% |
25% |
|
|
Heroes,
Warriors, Armsman |
| Barrier
of Fortitude |
BoF |
Active |
Grants
the group a melee absorption bonus based on the percentage listed. 30
second duration. (Does not
stack with Soldier's Barricade or Bedazzling Aura.) |
600 |
10% |
20% |
40% |
|
|
Druid,
Healer, Cleric |
| Vehement
Renewal |
VR |
Active |
Instantly
heals all group members (except the user) within 2000 range for the amount
listed. |
600 |
375 |
750 |
1500 |
|
Minimum
Character Level 40 |
Paladins,
Wardens, Shaman, Friars |
| Perfect
Recovery |
|
Active |
Instantly
resurrects the target with no res effects with the listed amount of health
and power. |
300 |
5% |
20% |
100% |
|
|
Druid,
Healer, Cleric |
| Vanish |
|
Active |
Provides
the stealther with super stealth, which can not be broken. Also will purge
DoTs and Bleeds and provides immunity to crowd control. This ability lasts
for 1 to 5 seconds depending on level of Vanish. The stealther also
receives an increase in movement speed as listed. A stealther can not
attack for 30 seconds after using this ability. |
900 |
Normal
Speed, 1 sec immunity |
Speed
1, 2 sec immunity |
Speed
5, 5 second immunity |
|
|
Shadowblades,
Nightshades, Infiltrators |
| Speed
of Sound |
SoS |
Active |
Group
ability that allows unstoppable speed 4 movement for the listed duration.
Gives immunity to stun/snare/root and mesmerize spells. If the spell has a
damage component, the target will take damage but be immune to the
stun/snare/root or mesmerize. It breaks with any action taken except
healing. (Will be negated by speedwarp. |
600 |
10
secs |
30
secs |
60
secs |
|
|
Skald,
Bard, Minstrel |
| Ameliorating
Melodies |
AM |
Active |
Heals
all members of the group (except the user) by the listed amount each tick
for 30 seconds. (10 total ticks) |
900 |
100 |
250 |
400 |
|
Minimum
Character Level 40 |
Skald,
Bard, Minstrel |
| Anger
of the Gods |
|
Active |
30
second group damage add that stacks with all other damage adds &
ignores caps. DPS bonus as listed. |
600 |
10
dps |
20
dps |
30
dps |
|
Minimum
Character Level 40 |
Skald,
Warden, Paladin |
| Wrath
of Champions |
WoC |
Active |
Spirit
Based instantly cast PBAE with 150 radius that does the listed damage. |
600 |
200 |
500 |
750 |
|
Minimum
Character Level 40 |
Thane,
Champion, Paladin |
| Volcanic
Pillar |
VP |
Active |
Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible
cast time. 1500 range Target is enemy |
900 |
200 |
500 |
750 |
|
Minimum
Character Level 40 |
Eldritchs,
Runemasters, Wizards |
| Decimation
Trap |
DT |
Active |
AE
damage trap with 350 radius. Damage as listed. The trap lasts ten minutes
or until detonated (whichever comes first). Energy based. 2 second
non-interruptible cast time |
900 |
300 |
600 |
900 |
|
Minimum
Character Level 40 |
Eldritchs,
Runemasters, Wizards |
| Negative
Maelstrom |
NM |
Active |
A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse. |
900 |
20 |
40 |
60 |
|
Minimum
Character Level 40 |
Enchanter,
Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist,
Necromancer, Cabalist |
| Thornweed
Field |
TWF |
Active |
Creates
a field of thorns that damage and snare all enemies caught within. 500
radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500
range |
600 |
25
dam/10 sec |
100/20 |
250/30 |
|
Minimum
Character Level 40 |
Warden,
Bonedancer, Reaver |
| Ichor
of the Deep |
Ichor |
Active |
Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time. |
600 |
150
dam/10 sec |
400/20 |
600/30 |
|
Minimum
Character Level 40 |
Valewalker,
Shaman, Necromancer, Sorcerer |
| Bedazzling
Aura |
BAoD |
Active |
Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude) |
600 |
10% |
20% |
40% |
|
|
Enchanters,
Bonedancers, Theurgists, Cabalists, Spirtmaster, Valewalker |
| Juggernaut |
Jugg |
Active |
Increases
the effective level of the pet by the listed number of levels for 60
seconds. (capped at level 70) |
900 |
10 |
20 |
30 |
|
Minimum
Character Level 40 |
Cabalist,
Enchanter, Spiritmaster, Bonedancer (commander only) |
| Static
Tempest |
|
Active |
Delivers
a 360 radius targeted storm that procs a 3 second unresistible stun every
5 seconds for the duration listed. |
600 |
10
sec |
15
sec |
30
sec |
|
|
Thane,
Champion, Friar, Mentalist |
| Dashing
Defense |
|
Active |
The
tank can block and parry for all groupmates within a 1000 radius for the
duration listed. Each attack only has the chance of being blocked/parried
once, regardless of how many characters in a group have Dashing Defense
active at one time. |
600 |
10
sec |
25
sec |
1
min |
|
|
Heroes,
Warriors, Armsman |
| Dual
Threat |
|
Passive |
Grants
a bonus chance to critical hit on both melee and magic based attacks.
Percentage chance as listed. (While this stacks with Wild Power and
Mastery of Pain, please note that there is a 50% hard cap on the chance to
crit) |
N/A |
5% |
10% |
20% |
|
|
Thane,
Champion, Reaver |
| Charge |
|
Active |
Grants
unbreakable speed 3 for 15 second duration. Grants immunity to roots,
stun, snare and mesmerize spells. Target will still take damage from
snare/root spells that do damage. |
See
Effect |
15
min |
5
min |
90
sec |
|
|
Blademasters,
Berserkers, Mercenaries |
| Divine
Intervention |
|
Active |
Gives
the group a buff that provides a pool of healing. If anyone in the group
takes damage inflicted through combat,
they will be immediately healed from the healing pool. Pool size is based
on the numbers listed. Does not heal the user. Buff Duration: 20 minutes |
600 |
1000 |
2000 |
3000 |
|
Minimum
Character Level 40 |
Druid,
Healer, Cleric |
| Strike
Prediction |
|
Active |
Grants
all group members a chance to evade all melee and arrow attacks for 30
seconds. This does not stack with any other chance to evade and will only
benefit classes with no or very low chances of evading. |
600 |
5% |
10% |
20% |
|
|
Savage,
Reaver, Mentalist |
| |
|
|
|
|
|
|
|
|
|
|
| CLASS
UNIQUE |
|
|
Free
to All Classes at RR5 |
RUT |
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
| Snapshot |
|
Active |
Armsman
can draw and fire a crossbow shot when on the run for 60 seconds. (Normal
draw time applies.) |
600 |
|
|
|
|
|
Armsman |
| Selfless
Devotion |
|
Active |
Triples
the effect of the paladin healing chant for 1 minute on all groupmates
excluding the Paladin himself. |
900 |
|
|
|
|
|
Paladin |
| Blinding
Dust |
Dust |
Active |
Insta-cast
PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow
attacks for the next 15 seconds. |
300 |
|
|
|
|
|
Mercenary |
| Soul
Quench |
|
Active |
Insta-PBAE
attack that drains 250 points (modified up or down by the Reavers SR
level) from all nearby enemies and returns 75% to the Reaver. |
600 |
|
|
|
|
|
Reaver |
| Retribution
of the Faithful |
|
Active |
30
second buff that has a chance to proc a 3 second (duration undiminished
by resists) stun on any melee attack on the cleric. |
300 |
|
|
|
|
|
Cleric |
| Whirling
Staff |
|
Active |
PBAE
attack that does moderate damage and makes all melee targets in 350 radius
unable to attack for 6 seconds. |
600 |
|
|
|
|
|
Friar |
| Assassinate |
|
Active |
Infiltrator
selects a target within 750 range and spends 15 seconds (without moving)
preparing the assassination attempt. The attempt fails (but the recast
timer is not reset) if the assassin takes any action during those 15
seconds, or if the target moves more then 750 units away from the user.
Once prepared, the next attack on that target by the assassin will not
break stealth. |
600 |
|
|
|
|
|
Infiltrator |
| Calming
Notes |
|
Active |
Insta-cast
spell that mesmerizes all enemy pets within 750 radius for 30 seconds. |
300 |
|
|
|
|
|
Minstrel |
| Shield
Trip |
|
Active |
Throws
shield at target, rooting them in place for 10 seconds (undiminished
by resists). Scout cannot attack for 15 seconds afterwards. |
900 |
|
|
|
|
|
Scout |
| Resolute
Minion |
|
Active |
Pet
is immune to all forms of Crowd Control for 60 seconds. Will not purge any
CC that already exists on the pet. |
600 |
|
|
|
|
|
Cabalist |
| Shield
of Immunity |
|
Active |
Shield
that absorbs 90% melee/archer damage for 20 seconds. |
900 |
|
|
|
|
|
Sorcerer |
| Minion
Rescue |
|
Active |
2
second cast (non-interruptible) PBAE that summons 1 level 50 fire
elemental for every enemy within 500 radius. (max 8) Pets have 50 hit
points, but proc a 3 second stun (duration unaffected by resists). The
fire elementals have a max durations of 6 seconds. |
600 |
|
|
|
|
|
Theurgist |
| Wall
of Flame |
|
Active |
Insta-cast
spell that drops a ward that pulses a 150 radius PBAE fire based for 15
seconds. Pulse is 400 points of damage every 3 seconds. |
900 |
|
|
|
|
|
Wizard |
| Call
of Darkness |
|
Active |
When
active, the necromancer can summon a pet with only a 3 second cast time.
The effect remains active for 15 minutes, or until a pet is summoned. |
900 |
|
|
|
|
|
Necromancer |
| Dreamweaver |
|
Active |
Bard
creates an illusion that makes him or her self look like a different race
and class for a 5 minute duration. The bard's instrument also takes the
illusion of another weapon and no spell effects are shown when casting a
spell.
|
600 |
|
|
|
|
|
Bard |
| Nature's
Womb |
|
Active |
Insta-cast
spell that stuns the druid for 5 seconds and converts all damage taken
into healing. |
600 |
|
|
|
|
|
Druid |
| Fury
of Nature |
|
Active |
Double
style damage for 30 seconds. All damage done returns 100% to the group in
spread heal form. (excluding the warden) |
600 |
|
|
|
|
|
Warden |
| Blade
Barrier |
|
Active |
For
30 seconds the blademaster parries 90% of all melee attacks.
The blademaster is unable to attack during this time. If the blademaster
attempts a style while this effect is still up, it will cancel the effect. |
300 |
|
|
|
|
|
Blademaster |
| Tactics |
|
Active |
Increases
groups ability to block/parry/evade by 10% for 30 seconds. |
600 |
|
|
|
|
|
Hero |
| Badge
of Valor |
BoV |
Active |
Champion's
melee damage for the next 20 seconds will be INCREASED by the targets
armor-based ABS instead of decreased. |
900 |
|
|
|
|
|
Champion |
| Arms
Length |
AL |
Active |
10
second unbreakable burst of extreme speed. |
900 |
|
|
|
|
|
Eldritch |
| Selective
Blindness |
|
Active |
When
cast on an enemy player or pet, this debuff will prevent that player or
pet from being able to attack the mentalist for 20 seconds. (duration
unaffected by resists). 1500 range, 150 radius.
2s uninterrupted cast. The blindness will drop on any target the
Mentalist attacks.
|
300 |
|
|
|
|
|
Mentalist |
| Remedy |
|
Active |
Nightshade
ingests poison that costs 10% life but grants poison/dot/proc immunity for
60 seconds. Can be activated while stealthed without breaking stealth. HP
loss is returned when the duration is up. |
300 |
|
|
|
|
|
Nightshade |
| Desperate
Bowman |
|
Active |
This
ability is used with a bow. Does 300 damage and a 5 second (non
resistible) stun. Bow and melee cannot be used for 15 seconds afterwards. |
900 |
|
|
|
|
|
Ranger |
| Fungal
Union |
|
Active |
Turns
the animist into a mushroom for 60 seconds. Does not break on attack.
Grants the animist a 10% chance of not spending power for each spell cast
during the duration. |
300 |
|
|
|
|
|
Animist |
| Vale
Defense |
|
Active |
Gives
the group a 300 point 50% ablative that lasts for 10 minutes or until
depleted. |
600 |
|
|
|
|
|
Valewalker |
| Searing
Pet |
|
Active |
Causes
the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage
per tick. |
120 |
|
|
|
|
|
Enchanter |
| Ferocious
Will |
|
Active |
Gives
the zerker an ABS buff that ticks up by 5% every 5 seconds for a max of
25% at 25 seconds. Lasts 30 seconds total |
600 |
|
|
|
|
|
Berserker |
| Epiphany |
|
Active |
25%
Group power refresh. Skald must be out of combat to use. (group members
may be in combat) |
600 |
|
|
|
|
|
Skald |
| Chain
Lightning |
CL |
Active |
Casts
a lighting bolt that jumps from the first target to 5 additional targets
each within 500 range. 90/80/70/60/50% damage for each leap. |
600 |
|
|
|
|
|
Thane |
| Testudo |
|
Active |
Warrior
with shield equipped covers up and takes 90% less damage for all attacks
for 45 seconds. Can only move at reduced speed (speed buffs have no
effect) and cannot attack. Using a style will break testudo form. |
900 |
|
|
|
|
|
Warrior |
| Blissful
Ignorance |
|
Active |
Allows
the Savage to fire all savagery
buffs for a single round without paying any
hit point penalty. |
300 |
|
|
|
|
|
Savage |
| Sputin's
Legacy |
|
Active |
Healer
can insta-cast a resurrect buff on themselves. Buff lasts 30 seconds. If
the healer dies while buff is up, they have the option to /resurrect
themselves anytime within 10 minutes after death with 10% H/E/P. The
healer must wait 10 seconds before /resurrecting themselves |
900 |
|
|
|
|
|
Healer |
| Restorative
Mend |
|
Active |
Group
Frigg that heals health, power, and endurance over 30 seconds for a total
of 50%. (5% is granted every 3 seconds regardless of combat state) |
600 |
|
|
|
|
|
Shaman |
| Entwining
Snakes |
|
Active |
Insta-cast
spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius.
Snare breaks on attack. |
600 |
|
|
|
|
|
Hunter |
| Shadow
Strike |
|
Active |
ShadowBlade
takes 10 seconds to disappear in the shadows. Once in the shadows the SB
will automatically teleport to and perf any enemy they choose within 1000
radius. Usable only at night. Can not be used to enter a locked keep or
tower. |
600 |
|
|
|
|
|
Shadowblade |
| Rune
of Utter Agility |
|
Active |
Runemaster
gets a 90% chance to evade all melee attacks (regardless of direction) for
15 seconds. |
600 |
|
|
|
|
|
Runemaster |
| Spirit
Martyr |
|
Active |
SM
sacrifices pet in exchange for heal to all in group. Amount healed is
dependant on the health of the pet at the time of release. 1200 total
healing pool for a full health pet. Max of 600 hit points per any group
member. |
600 |
|
|
|
|
|
Spiritmaster |
| Allure
of Death |
|
Active |
Bonedancer
appearance is changed to skeletal form for 60 seconds to confuse
enemy. When in skeletal form, the Bonedancer has a 75% chance of
out-right resisting Nearsight and all Crowd Control spells.
|
600 |
|
|
|
|
|
Bonedancer |