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Full Realm Abilities Listing

View Individual Class Realm Abilities: 

Name Abbreviation Type Description Level 1 Effect Level 2 Effect Level 3 Effect Level 4 Effect Level 5 Effect Prerequisite Classes
Cost       1 3 6 10 14   (34 points for level 5)
                     
Augmented Strength Aug Str Passive Increases Strength by the listed amount per level. 4 12 22 34 48   all
Augmented Dexterity Aug Dex Passive Increases Dexterity by the listed amount per level. 4 12 22 34 48   all
Augmented Constitution Aug Con Passive Increases Constitution by the listed amount per level. 4 12 22 34 48   all except Necromancers
Augmented Quickness Aug Qui Passive Increases Quickness by the listed amount per level. 4 12 22 34 48   all except Necromancers
Augmented Acuity Aug Acu Passive Increases primary casting stat  by the listed amount per level. 4 12 22 34 48   Animist, Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Mentalist, Minstrel, Necromancer, Paladin, Reaver,  Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Long Wind LW Passive  Decreases the amount of endurance taken per tick when sprinting, by the number listed.  1 2 3 4 5   all
Physical Defense PD Passive Reduces all physical damage taken by the listed percentage. 2% 5% 12% 19% 28%   Runemaster, Eldritch, Wizards, Cabalist, Enchanter, Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Scout, Ranger, Hunter
Serenity   Passive Increases amount of power regenerated per tick by the number listed 1 2 3 5 7   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Toughness Tough Passive Increases hit points by the listed amount. 25 75 150 250 400 Minimum Character Level 40 all
Ethereal Bond EB Passive Increases power points by the listed amount. 15 40 75 130 200   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Avoidance of Magic AoM Passive Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs and does not affect the duration of crowd control spells) 2% 5% 10% 15% 20%   Armsman, Bard, Berserker, Blademaster, Champion, Cleric, Druid, Friar,  Healer, Hero, Hunter, Infiltrators,  Mercenary, Minstrel, Nightshade,  Paladins, Rangers, Reavers, Savages, Scouts, Shadowblade, Shaman, Skald,  Thanes, Valewalkers,  Warden,  Warriors
Lifter   Passive Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage. 10% 25% 45% 70% 95% all
Veil Recovery   Passive Reduces the duration of resurrection illnesses by the percentage listed. 10% 20% 40% 60% 80%   all
Mastery of Blocking MoB Passive Increases chance to block by the listed percentage. 2% 5% 10% 16% 23%   Classes who can spec shield
Mastery of Parrying MoParry Passive Increases chance to parry by the listed percentage. 2% 5% 10% 16% 23%   Classes who can spec parry
Mastery of Pain MoPain Passive Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets) 3% 9% 17% 27% 39%   all
Wild Power WP Passive Increases chance to deal a critical hit with all spells that do damage, including DoTs,  by listed percentage. 3% 9% 17% 27% 39%   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Wild Healing WH Passive Adds the listed percentage chance to critical heal on each target of a heal spell. 3% 9% 17% 27% 39%   Druid, Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist
Wild Minion WM Passive Increases chance of pet dealing a critical hit in melee by the listed percentage. 3% 9% 17% 27% 39%   Cabalist, Enchanter, Spiritmaster, Bonedancer, Druid, Hunter, Sorcerer, Minstrel, Mentalist
Mastery of Stealth MoS Passive Modifies stealth detection and stealth movement.  Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range.  Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.) 5%/75 10%/175 15%/300 20%/450 25%/625 Rangers, Scouts, Hunters, Shadowblades, Infiltrators, Nightshades
Mastery of Healing   Passive Increases the effectiveness of healing spells by the listed percentage. 2% 5% 12% 19% 28% Druid, Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist
Mastery of Magery MoM Passive Additional effectiveness of magical damage by listed percentage. 2% 4% 7% 11% 15%   Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Falcon's Eye FE Passive Increases the chance of dealing a critical hit with archery by the listed percentage amount. 3% 9% 17% 27% 39% Rangers, Scouts, Hunters
Determination Det Passive Reduces the duration of all crowd control spells by the listed percentage. 1% 4% 10% 20% 34%   Heroes, Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages, Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers, Hunters, Friars, Wardens
Mastery of Focus MoF Passive Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50) 3 9 17 27 39 Minimum Character Level 40 Animist, Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Reaver, Runemaster, Savage, Shaman, Skald, Spiritmaster, Sorcerer, Spiritmaster, Thane, Theurgist, Wizard,    Valewalker
TIMED     Desc Re-use timer (RUT) Level 1 Effect Level 2 Effect Level 3 Effect      
Cost         5 10 15     (30 points for level 3)
Arrow Summoning   Active Summons 30 mystical footed flight broadhead arrows: 10 barbed, 10 keen, 10 blunt into the user's inventory. The arrows are not tradable and will not disappear when a characters logs out of the game.See Effect 900 sec 300 sec 5 sec       Rangers, Scouts, Hunters
First Aid FA Active Heals the user by the listed percentage. 180 25% 60% 100%     all
Adrenaline Rush AR Active Doubles the base melee damage for 20 seconds.  See Effect 20 min 10 min 5 min     Classes without styles
Second Wind SW or 2W Active Restores 100% of the user's endurance.  See Effect 15 min 5 min 2 min     All
Ignore Pain IP Active Heal that grants health equal to the percentage listed. Can be used when in combat. 900 20% 50% 80%   Heroes, Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages, Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers, Hunters, Friars, Wardens, Skalds, Bards, Minstrels
Trueshot   Active Grants a 50% range bonus to the next arrow fired. This arrow will penetrate and pop blade turn. See Effect 10 Min 3 min 30 Sec     Hunters, Scouts, Rangers
Concentration   Active Refreshes the timer on quick-cast allowing for a second quick casted spell without the normal 30 second wait. See Effect 15 min 3 min 30 sec     All classes with quick/cast
Mastery of Concentration MoC Active Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet) 600 25% 50% 75%     Animist, Bard, Bonedancer, Cabalist, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Ranger, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
The Empty Mind   Active Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet) 600 10 20 30     All
 Mystic Crystal Lore MCL Active Grants a refresh of power based on the percentages listed. Cannot be used when in combat. 180 25% 60% 100%     Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Raging Power RP Active Grants a refresh of power based on the percentages listed. Can be used when in combat. 600 25% 50% 80%     Animist, Bard, Bonedancer,  Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Wizard
Purge   Active Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay. 900 5 sec delay no delay 300 sec reuse     All except Necromancer
Reflex Attack   Passive Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the chance based on the percentages listed. Passive 5% 15% 30%     Berserker, Blademaster, Friar, Mercenary
Viper   Passive Increases the damage of poisons by the listed amount. Passive 25% 50% 100%     Shadowblades, Nightshades, Infiltrators
Soldier's Barricade SB Active Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura) 600 5% 15% 25%   Heroes, Warriors, Armsman
Barrier of Fortitude BoF Active Grants the group a melee absorption bonus based on the percentage listed. 30 second duration.  (Does not stack with Soldier's Barricade or Bedazzling Aura.) 600 10% 20% 40%     Druid, Healer, Cleric
Vehement Renewal  VR Active Instantly heals all group members (except the user) within 2000 range for the amount listed. 600 375 750 1500   Minimum Character Level 40 Paladins, Wardens, Shaman, Friars
Perfect Recovery   Active Instantly resurrects the target with no res effects with the listed amount of health and power. 300 5% 20% 100%     Druid, Healer, Cleric
Vanish   Active Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability.  900 Normal Speed,   1 sec immunity Speed 1, 2 sec immunity Speed 5, 5 second immunity   Shadowblades, Nightshades, Infiltrators
Speed of Sound SoS Active Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp. 600 10 secs 30 secs 60 secs     Skald, Bard, Minstrel
Ameliorating Melodies AM Active Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks)  900 100 250 400   Minimum Character Level 40 Skald, Bard, Minstrel
Anger of the Gods   Active 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed. 600 10 dps 20 dps 30 dps   Minimum Character Level 40 Skald, Warden, Paladin
Wrath of Champions WoC Active Spirit Based instantly cast PBAE with 150 radius that does the listed damage. 600 200 500 750   Minimum Character Level 40 Thane, Champion, Paladin
Volcanic Pillar VP Active Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible cast time. 1500 range Target is enemy 900 200 500 750   Minimum Character Level 40  Eldritchs, Runemasters, Wizards
Decimation Trap DT Active AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time 900 300 600 900   Minimum Character Level 40  Eldritchs, Runemasters, Wizards
Negative Maelstrom NM Active A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse. 900 20 40 60   Minimum Character Level 40 Enchanter, Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Necromancer, Cabalist
Thornweed Field TWF Active Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500 range 600 25 dam/10 sec 100/20 250/30   Minimum Character Level 40 Warden, Bonedancer, Reaver
Ichor of the Deep Ichor Active Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time. 600 150 dam/10 sec 400/20 600/30