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Full Realm Abilities Listing
| Name |
Abbreviation |
Type |
Description |
Level
1 Effect |
Level
2 Effect |
Level
3 Effect |
Level
4 Effect |
Level
5 Effect |
Prerequisite |
Classes |
| Cost |
|
|
|
1 |
3 |
6 |
10 |
14 |
|
(34
points for level 5) |
| |
|
|
|
|
|
|
|
|
|
|
| Augmented
Strength |
Aug
Str |
Passive |
Increases
Strength by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all |
| Augmented
Dexterity |
Aug
Dex |
Passive |
Increases
Dexterity by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all |
| Augmented
Constitution |
Aug
Con |
Passive |
Increases
Constitution by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all
except Necromancers |
| Augmented
Quickness |
Aug
Qui |
Passive |
Increases
Quickness by the listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
all
except Necromancers |
| Augmented
Acuity |
Aug
Acu |
Passive |
Increases
primary casting stat by the
listed amount per level. |
4 |
12 |
22 |
34 |
48 |
|
Animist,
Bard, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter,
Friar, Healer, Mentalist, Minstrel, Necromancer, Paladin, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Long
Wind |
LW |
Passive |
Decreases
the amount of endurance taken per tick when sprinting, by the number
listed. |
1 |
2 |
3 |
4 |
5 |
|
all |
| Physical
Defense |
PD |
Passive |
Reduces
all physical damage taken by the listed percentage. |
2% |
5% |
12% |
19% |
28% |
|
Runemaster,
Eldritch, Wizards, Cabalist, Enchanter, Spiritmaster,
Bonedancer, Theurgist, Sorcerer, Mentalist, Animist, Scout, Ranger, Hunter |
| Serenity |
|
Passive |
Increases
amount of power regenerated per tick by the number listed |
1 |
2 |
3 |
5 |
7 |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Toughness |
Tough |
Passive |
Increases
hit points by the listed amount. |
25 |
75 |
150 |
250 |
400 |
Minimum
Character Level 40 |
all |
| Ethereal
Bond |
EB |
Passive |
Increases
power points by the listed amount. |
15 |
40 |
75 |
130 |
200 |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Avoidance
of Magic |
AoM |
Passive |
Reduces
all magic damage taken by the listed percentage. (This only works on
damage. Does not work on disease, dots, or debuffs and does not affect the
duration of crowd control spells) |
2% |
5% |
10% |
15% |
20% |
|
Armsman,
Bard, Berserker, Blademaster, Champion, Cleric, Druid, Friar,
Healer, Hero, Hunter, Infiltrators,
Mercenary, Minstrel, Nightshade,
Paladins, Rangers, Reavers, Savages, Scouts, Shadowblade, Shaman,
Skald, Thanes, Valewalkers,
Warden, Warriors |
| Lifter |
|
Passive |
Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage. |
10% |
25% |
45% |
70% |
95% |
|
all |
| Veil
Recovery |
|
Passive |
Reduces the duration of resurrection illnesses by the percentage listed. |
10% |
20% |
40% |
60% |
80% |
|
all |
| Mastery
of Blocking |
MoB |
Passive |
Increases
chance to block by the listed percentage. |
2% |
5% |
10% |
16% |
23% |
|
Classes
who can spec shield |
| Mastery
of Parrying |
MoParry |
Passive |
Increases
chance to parry by the listed percentage. |
2% |
5% |
10% |
16% |
23% |
|
Classes
who can spec parry |
| Mastery
of Pain |
MoPain |
Passive |
Increases
chance to deal a critical hit in melee per listed percentage. (Passes on
to Necro Pets) |
3% |
9% |
17% |
27% |
39% |
|
all |
| Wild
Power |
WP |
Passive |
Increases
chance to deal a critical hit with all spells that do damage, including
DoTs, by listed percentage.
|
3% |
9% |
17% |
27% |
39% |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Healer,
Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger,
Reaver, Runemaster, Savage, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Wild
Healing |
WH |
Passive |
Adds
the listed percentage chance to critical heal on each target of a heal
spell. |
3% |
9% |
17% |
27% |
39% |
|
Druid,
Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist |
| Wild
Minion |
WM |
Passive |
Increases
chance of pet dealing a critical hit in melee by the listed percentage. |
3% |
9% |
17% |
27% |
39% |
|
Cabalist,
Enchanter, Spiritmaster, Bonedancer, Druid, Hunter, Sorcerer, Minstrel,
Mentalist |
| Mastery
of Stealth |
MoS |
Passive |
Modifies
stealth detection and stealth movement.
Camouflage counters the Mastery of Stealth bonus, allowing an
archer to only be seen at the normal range.
Doesn't affect detect hidden classes when they are detecting other
detect hidden classes. (Meaning it has no affect on assassins detecting
assassins.) |
5%/75 |
10%/175 |
15%/300 |
20%/450 |
25%/625 |
|
Rangers,
Scouts, Hunters, Shadowblades, Infiltrators, Nightshades |
| Mastery
of Healing |
|
Passive |
Increases
the effectiveness of healing spells by the listed percentage. |
2% |
5% |
12% |
19% |
28% |
|
Druid,
Healer, Cleric, Shaman, Friar, Bard, Warden, Mentalist |
| Mastery
of Magery |
MoM |
Passive |
Additional
effectiveness of magical damage by listed percentage. |
2% |
4% |
7% |
11% |
15% |
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Healer,
Hunter, Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger,
Reaver, Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| Falcon's
Eye |
FE |
Passive |
Increases
the chance of dealing a critical hit with archery by the listed percentage
amount. |
3% |
9% |
17% |
27% |
39% |
|
Rangers,
Scouts, Hunters |
| Determination |
Det |
Passive |
Reduces
the duration of all crowd control spells by the listed percentage. |
1% |
4% |
10% |
20% |
34% |
|
Heroes,
Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages,
Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers,
Hunters, Friars, Wardens |
| Mastery
of Focus |
MoF |
Passive |
Increases
the level of all spells cast by the listed amount for out-right resistance
purposes. (caps at level 50) |
3 |
9 |
17 |
27 |
39 |
Minimum
Character Level 40 |
Animist,
Bard, Bonedancer, Cabalist, Champion,
Cleric, Druid, Eldritch, Enchanter, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade,
Reaver, Runemaster,
Savage, Shaman,
Skald, Spiritmaster,
Sorcerer, Spiritmaster,
Thane, Theurgist, Wizard,
Valewalker |
| TIMED |
|
|
Desc |
Re-use
timer (RUT) |
Level
1 Effect |
Level
2 Effect |
Level
3 Effect |
|
|
|
| Cost |
|
|
|
|
5 |
10 |
15 |
|
|
(30
points for level 3) |
| Arrow
Summoning |
|
Active |
Summons
30 mystical footed flight broadhead arrows: 10 barbed, 10 keen, 10 blunt
into the user's inventory. The arrows are not tradable and will not
disappear when a characters logs out of the game.See Effect |
900
sec |
300
sec |
5
sec |
|
|
|
Rangers,
Scouts, Hunters |
| First
Aid |
FA |
Active |
Heals the user by the listed percentage. |
180 |
25% |
60% |
100% |
|
|
all |
| Adrenaline
Rush |
AR |
Active |
Doubles
the base melee damage for 20 seconds. |
See
Effect |
20
min |
10
min |
5
min |
|
|
Classes
without styles |
| Second
Wind |
SW
or 2W |
Active |
Restores 100% of the user's endurance. |
See
Effect |
15
min |
5
min |
2
min |
|
|
All |
| Ignore
Pain |
IP |
Active |
Heal
that grants health equal to the percentage listed. Can be used when in
combat. |
900 |
20% |
50% |
80% |
|
|
Heroes,
Warriors, Armsman, Berserkers, Mercenaries, Blademasters, Savages,
Champions, Paladins, Reavers, Thanes, Valewalkers, Scouts, Rangers,
Hunters, Friars, Wardens,
Skalds, Bards,
Minstrels |
| Trueshot |
|
Active |
Grants
a 50% range bonus to the next arrow fired. This arrow will penetrate and
pop blade turn. |
See
Effect |
10
Min |
3
min |
30
Sec |
|
|
Hunters,
Scouts, Rangers |
| Concentration |
|
Active |
Refreshes
the timer on quick-cast allowing for a second quick casted spell without
the normal 30 second wait. |
See
Effect |
15
min |
3
min |
30
sec |
|
|
All
classes with quick/cast |
| Mastery
of Concentration |
MoC |
Active |
Grants
a 100% bonus to avoid being interrupted by any form of attack when casting
a spell. The effect of the spell cast will be reduced to the percentages
listed. (Necro version transfers to the pet) |
600 |
25% |
50% |
75% |
|
|
Animist,
Bard, Bonedancer, Cabalist, Cleric, Druid, Eldritch, Enchanter, Friar,
Healer, Hunter,
Mentalist, Minstrel, Necromancer,
Nightshade, Ranger,
Runemaster, Savage,
Shaman, Skald, Sorcerer,
Spiritmaster, Thane,
Theurgist, Valewalker, Warden, Wizard |
| The
Empty Mind |
|
Active |
Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet) |
600 |
10 |
20 |
30 |
|
|
All |
| Mystic
Crystal Lore |
MCL |
Active |
Grants
a refresh of power based on the percentages listed. Cannot be used when in
combat. |
180 |
25% |
60% |
100% |
|
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster, Thane, Theurgist,
Valewalker, Warden, Wizard |
| Raging
Power |
RP |
Active |
Grants
a refresh of power based on the percentages listed. Can be used when in
combat. |
600 |
25% |
50% |
80% |
|
|
Animist,
Bard, Bonedancer, Cabalist,
Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hunter,
Mentalist, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver,
Runemaster, Shaman, Skald, Sorcerer, Spiritmaster,
Thane, Theurgist, Valewalker, Warden, Wizard |
| Purge |
|
Active |
Removes
all negative effects but leaves any applicable immunity timers in place.
Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is
on the same timer but has no delay. Level 3 is on a 5 minute timer and has
no delay. |
900 |
5
sec delay |
no
delay |
300
sec reuse |
|
|
All
except Necromancer |
| Reflex
Attack |
|
Passive |
Gives
a chance to automatically counter-attack with an unstyled swing (or a
swing from each hand in the case of duel wielding classes) anytime a hit
is taken. Works against attacks from all 360 degrees with the chance based
on the percentages listed. |
Passive |
5% |
15% |
30% |
|
|
Berserker,
Blademaster, Friar, Mercenary |
| Viper |
|
Passive |
Increases
the damage of poisons by the listed amount. |
Passive |
25% |
50% |
100% |
|
|
Shadowblades,
Nightshades, Infiltrators |
| Soldier's
Barricade |
SB |
Active |
Grants
the group an absorption bonus to all forms of damage based on the
percentages listed. 30 Second duration. (Does not stack with Barrier of
Fortitude or Bedazzling Aura) |
600 |
5% |
15% |
25% |
|
|
Heroes,
Warriors, Armsman |
| Barrier
of Fortitude |
BoF |
Active |
Grants
the group a melee absorption bonus based on the percentage listed. 30
second duration. (Does not
stack with Soldier's Barricade or Bedazzling Aura.) |
600 |
10% |
20% |
40% |
|
|
Druid,
Healer, Cleric |
| Vehement
Renewal |
VR |
Active |
Instantly
heals all group members (except the user) within 2000 range for the amount
listed. |
600 |
375 |
750 |
1500 |
|
Minimum
Character Level 40 |
Paladins,
Wardens, Shaman, Friars |
| Perfect
Recovery |
|
Active |
Instantly
resurrects the target with no res effects with the listed amount of health
and power. |
300 |
5% |
20% |
100% |
|
|
Druid,
Healer, Cleric |
| Vanish |
|
Active |
Provides
the stealther with super stealth, which can not be broken. Also will purge
DoTs and Bleeds and provides immunity to crowd control. This ability lasts
for 1 to 5 seconds depending on level of Vanish. The stealther also
receives an increase in movement speed as listed. A stealther can not
attack for 30 seconds after using this ability. |
900 |
Normal
Speed, 1 sec immunity |
Speed
1, 2 sec immunity |
Speed
5, 5 second immunity |
|
|
Shadowblades,
Nightshades, Infiltrators |
| Speed
of Sound |
SoS |
Active |
Group
ability that allows unstoppable speed 4 movement for the listed duration.
Gives immunity to stun/snare/root and mesmerize spells. If the spell has a
damage component, the target will take damage but be immune to the
stun/snare/root or mesmerize. It breaks with any action taken except
healing. (Will be negated by speedwarp. |
600 |
10
secs |
30
secs |
60
secs |
|
|
Skald,
Bard, Minstrel |
| Ameliorating
Melodies |
AM |
Active |
Heals
all members of the group (except the user) by the listed amount each tick
for 30 seconds. (10 total ticks) |
900 |
100 |
250 |
400 |
|
Minimum
Character Level 40 |
Skald,
Bard, Minstrel |
| Anger
of the Gods |
|
Active |
30
second group damage add that stacks with all other damage adds &
ignores caps. DPS bonus as listed. |
600 |
10
dps |
20
dps |
30
dps |
|
Minimum
Character Level 40 |
Skald,
Warden, Paladin |
| Wrath
of Champions |
WoC |
Active |
Spirit
Based instantly cast PBAE with 150 radius that does the listed damage. |
600 |
200 |
500 |
750 |
|
Minimum
Character Level 40 |
Thane,
Champion, Paladin |
| Volcanic
Pillar |
VP |
Active |
Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible
cast time. 1500 range Target is enemy |
900 |
200 |
500 |
750 |
|
Minimum
Character Level 40 |
Eldritchs,
Runemasters, Wizards |
| Decimation
Trap |
DT |
Active |
AE
damage trap with 350 radius. Damage as listed. The trap lasts ten minutes
or until detonated (whichever comes first). Energy based. 2 second
non-interruptible cast time |
900 |
300 |
600 |
900 |
|
Minimum
Character Level 40 |
Eldritchs,
Runemasters, Wizards |
| Negative
Maelstrom |
NM |
Active |
A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse. |
900 |
20 |
40 |
60 |
|
Minimum
Character Level 40 |
Enchanter,
Spiritmaster, Bonedancer, Theurgist, Sorcerer, Mentalist, Animist,
Necromancer, Cabalist |
| Thornweed
Field |
TWF |
Active |
Creates
a field of thorns that damage and snare all enemies caught within. 500
radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500
range |
600 |
25
dam/10 sec |
100/20 |
250/30 |
|
Minimum
Character Level 40 |
Warden,
Bonedancer, Reaver |
| Ichor
of the Deep |
Ichor |
Active |
Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time. |
600 |
150
dam/10 sec |
400/20 |
600/30 |
| | | |