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Realm Abilities: Skald

Name Type Re-use time L1 L2 L3 L4 L5 Pre-req lvl Desc
Cost     1 3 6 10 14   34 points for level 5
Augmented Strength Passive N/A 4 12 22 34 48 N/A Increases Strength by the listed amount per level.
Augmented Dexterity Passive N/A 4 12 22 34 48 N/A Increases Dexterity by the listed amount per level.
Augmented Constitution Passive N/A 4 12 22 34 48 N/A Increases Constitution by the listed amount per level.
Augmented Quickness Passive NA 4 12 22 34 48 N/A Increases Quickness by the listed amount per level.
Augmented Acuity Passive N/A 4 12 22 34 48 N/A Increases primary casting stat  by the listed amount per level.
Long Wind Passive N/A 1 2 3 4 5 N/A Decreases the amount of endurance taken per tick when sprinting, by the number listed.
Serenity Passive N/A 1 2 3 5 7 N/A Increases amount of power regenerated per tick by the number listed.
Toughness Passive N/A 25 75 150 250 400 40 Increases hit points by the listed amount.
Ethereal Bond Passive N/A 15 40 75 130 200 N/A Increases power points by the listed amount.
Avoidance of Magic Passive N/A 2% 5% 10% 15% 20% N/A Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs and does not affect the duration of crowd control spells)
Lifter Passive N/A 10% 25% 45% 70% 95% N/A Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage.
Veil Recovery Passive N/A 10% 20% 40% 60% 80% N/A Reduces the duration of resurrection illnesses by the percentage listed.
Mastery of Parrying Passive N/A 2% 5% 10% 16% 23% N/A Increases chance to parry by the listed percentage. 
Mastery of Pain Passive N/A 3% 9% 17% 27% 39% N/A Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets)
Wild Power Passive N/A 3% 9% 17% 27% 39% N/A Increases chance to deal a critical hit with all spells that do damage, including DoTs,  by listed percentage. (Passes on to Necro Pets)
Mastery of Magery Passive N/A 2% 4% 7% 11% 15% N/A Additional effectiveness of magical damage by listed percentage.
Mastery of Focus Passive N/A 3 9 17 27 39 40 Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50)
TIMERED     5 10 15   30 points for level 3
First Aid Active 180 25% 60% 100% N/A Heals the user by the listed percentage.
Second Wind Active See Effect 15 min 5 min 2 min     N/A Restores 100% of the user's endurance.
Ignore Pain Active 900 20% 50% 80% N/A Heal that grants health equal to the percentage listed. Can be used when in combat.
The Empty Mind Active 600 10 20 30     N/A Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet)
Mystic Crystal Lore Active 180 25% 60% 100% N/A Grants a refresh of power based on the percentages listed. Cannot be used when in combat.
Raging Power Active 600 25% 50% 80%     N/A Grants a refresh of power based on the percentages listed. Can be used when in combat.
Purge Active 900 5 sec delay no delay 300 sec reuse N/A Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay.
Speed of Sound Active 600 10 sec 30 sec 60 sec     N/A Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp.
Ameliorating Melodies Active 900 100 250 400 40 Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks) (Minimum character level 40)
Anger of the Gods Active 600 10 dps 20 dps 30 dps     40 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed.
Epiphany Active 600 Free at RR5 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat.