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[View Realm Abilites]
Realm Abilities are special skills that can be purchased through the use of Realm Rank Points. These points are gained as you climb your way through the Realm Rank ladder. With each increasing Realm Rank Level, you gain one point. These points can be either saved up or spent to purchase powerful and useful abilities.
The abilities available to you depend on what class you play. There are also unique realm abilities, which are only available to a single class.
Realm Point Costs are standardized. The Realm Abilities fall into one of two categories: RAs with five levels and RAs with three levels.
Every class is granted a free `Class Specific' RA at Realm Rank 5. Most of these are on a ten or fifteen minute timer, based on power.
The RA system has a scaling return for the purchase of higher tier RAs. Purchasing level one of an RA will provide a better return on investment than purchasing level two, but the scaling is designed to encourage players to spec higher in specific RAs, allowing for more diversity in RA templates.
All higher level RAs have a prerequisite. You must have the lower level ability before you may acquire the next level. Also, some realm abilities are limited to characters who have reached the minimum level of 40. If the character is below level 40, the realm ability will not be shown in the class trainer's list. The abilities that have this requirement are listed below:
- Vehement Renewal
- Ameliorating Melodies
- Anger of the Gods
- Wrath of Champions
- Volcanic Pillar
- Decimation Trap
- Negative Maelstrom
- Thornweed Field
- Ichor of the Deep
- Juggernaut
- Toughness
- Mastery of Focus
- Divine Intervention
[View Realm Abilites]
Realm Rank Reference TableRealm Ranks have an addition automated benefit. As you can see from the chart below, starting with Rank 2 a player is given a plus bonus to all skills. With each rank earned, the bonus increases.
| Ranks |
Title |
Requirements Per Rank Level |
Realm Ability Points |
Rank 1 +0 to skills |
Guardian Savant Skiltvakten |
Level 1L1 1L2 1L3 1L4 1L5 1L6 1L7 1L8 1L9 |
Realm Points 0 25 125 350 750 1,375 2,275 3,500 5,100 | |
RAs 1 2 3 4 5 6 7 8 9 |
Rank 2 +1 to skills |
Warder Consantoir Isen Vakten |
Level 2L0 2L1 2L2 2L3 2L4 2L5 2L6 2L7 2L8 2L9 |
Realm Points 7,125 9,625 12,650 16,250 20,475 25,375 31,000 37,400 44,625 52,725 | |
RAs 10 11 12 13 14 15 16 17 18 19 |
Rank 3 +2 to skills |
Myrmidon Brehon Flammen Vakten |
Level 3L0 3L1 3L2 3L3 3L4 3L5 3L6 3L7 3L8 3L9 |
Realm Points 61,750 71,750 82,775 94,875 108,100 122,500 138,125 155,025 173,250 192,850 | |
RAs 20 21 22 23 24 25 26 27 28 29 |
Rank 4 +3 to skills |
Gryphon Knight Grove Protector Elding Vakten |
Level 4L0 4L1 4L2 4L3 4L4 4L5 4L6 4L7 4L8 4L9 |
Realm Points 213,875 236,375 260,400 286,000 313,225 342,125 372,750 405,150 439,375 475,475 | |
RAs 30 31 32 33 34 35 36 37 38 39 |
Rank 5 +4 to skills |
Eagle Knight Raven Ardent Stormur Vakten |
Level 5L0 5L1 5L2 5L3 5L4 5L5 5L6 5L7 5L8 5L9 |
Realm Points 513,500 553,500 595,525 639,625 685,850 734,250 784,875 837,775 893,000 950,600 | |
RAs 40 41 42 43 44 45 46 47 48 49 |
Rank 6 +5 to skills |
Phoenix Knight Silver Hand Isen Herra |
Level 6L0 6L1 6L2 6L3 6L4 6L5 6L6 6L7 6L8 6L9 |
Realm Points 1,010,625 1,073,125 1,138,150 1,205,750 1,275,975 1,348,875 1,424,500 1,502,900 1,584,125 1,668,225 | |
RAs 50 51 52 53 54 55 56 57 58 59 |
Rank 7 +6 to skills |
Alerion Knight Thunderer Flammen Herra |
Level 7L0 7L1 7L2 7L3 7L4 7L5 7L6 7L7 7L8 7L9 |
Realm Points 1,755,250 1,845,250 1,938,275 2,034,375 2,133,600 2,236,000 2,341,625 2,450,525 2,562,750 2,678,350 | |
RAs 60 61 62 63 64 65 66 67 68 69 |
Rank 8 +7 to skills |
Unicorn Knight Gilded Spear Elding Herra |
Level 8L0 8L1 8L2 8L3 8L4 8L5 8L6 8L7 8L8 8L9 |
Realm Points 2,797,375 2,919,875 3,045,900 3,175,500 3,308,725 3,445,625 3,586,250 3,730,650 3,878,875 4,030,975 | |
RAs 70 71 72 73 74 75 76 77 78 79 |
Rank 9 +8 to skills |
Lion Knight Tiarna Stormur Herra |
Level 9L0 9L1 9L2 9L3 9L4 9L5 9L6 9L7 9L8 9L9 |
Realm Points 4,187,000 4,347,000 4,511,025 4,679,125 4,851,350 5,027,750 5,208,375 5,393,275 5,582,500 5,776,100 | |
RAs 80 81 82 83 84 85 86 87 88 89 |
Rank 10 +9 to skills |
Dragon Knight Emerald Ridere Einherjar |
Level 10L0 10L1 10L2 10L3 10L4 10L5 10L6 10L7 10L8 10L9 |
Realm Points 5,974,125 6,176,625 6,383,650 6,595,250 6,811,475 7,032,375 7,258,000 7,488,400 7,723,625 7,963,725 | |
RAs 90 91 92 93 94 95 96 97 98 99 |
Rank 11 +10 to skills |
Lord/Lady Barun/Banbharun Herra/Fru
|
Level 11L0 11L1 11L2 11L3 11L4 11L5 11L6 11L7 11L8 11L9 |
Realm Points 8,208,750 9,111,713 10,114,001 11,226,541 12,461,460 13,832,221 15,353,765 17,042,680 18,917,374 20,998,286 | |
RAs 100 101 102 103 104 105 106 107 108 109 |
Rank 12 +11 to skills |
Baronet/Baronetess Ard Tiarna/Ard Bantiarna Hersir/Baronsfru |
|
Level 12L0 12L1 12L2 12L3 12L4 12L5 12L6 12L7 12L8 12L9
|
Realm Points 23,308,097 25,871,988 28,717,906 31,876,876 35,383,333 39,275,499 43,595,804 48,391,343 53,714,390 59,622,973
| |
RAs 110 111 112 113 114 115 116 117 118 119
|
Rank 13 +12 to skills |
Baron/Baroness Ciann/Cath Vicomte/Vicomtessa
|
|
Level 13L0
|
Realm Points 66,181,501
| |
RAs 120 |
Example of a Realm Ability and ScalingLet's look at one RA that every class may choose and how to purchase it:
Purge. Purge has three levels, costing 5, 10, and 15 points respectively. Purge removes all negative effects but leaves any applicable immunity timers in place.
Level 1 purge is on a 15 minute timer, but has a 5 second delay and costs 5 realm points. Level 2 is on the same timer, but has no delay. It costs 10 more realm points for a total of 15 points spent. Level 3 is on a 5 minute timer and has no delay. It costs 15 more realm points for a total of 30 points spent. The levels must be purchased sequentially.
Purge I has a five second delay between when Purge is selected and when it actually removes the negative effect. This means that Purge I will not be particularly useful versus combat effects such as stun, but will still be a useful defense against long mesmerize effects. Level I Purge is on a fifteen minute reuse timer.
The net result: Purge I costs five points, is usable every fifteen minutes, and has the drawback of the five second "wind up" time before going off.
Purge II is the same as Purge I with the five second delay removed. It also has the fifteen minutes reuse timer.
The net result: Purge II costs ten points, has a fifteen minute timer, no delay, and a prerequisite of Purge I. You must purchase Purge I before you can purchase Purge II.
Purge III is the same as Purge II, except the reuse timer is a short and sweet five minutes. Sounds amazing! Purge every five minutes? The designed "trade off" is that a character must essentially commit to having this ability and few others - thirty points is almost a third of all the realm ability points a character can ever earn.
The net result: Purge III costs fifteen points, has a five minute timer, no delay, and a prerequisite of Purge II.
How To Purchase a Realm Ability
Once you have acquired even one Realm Ability Point, as shown in the table above, you may begin to purchase some first level abilities. In order to do this, you will need to visit your trainer. Click on the trainer and the training interface screen will come up.
Here is an example of a young runemaster visiting a trainer, and the training interface screen. The Class Specializations are in the top half of the training window. The bottom half of the window shows the Realm Skills available and the cost. In our example the player has 1 point to spend. Augmented Acuity has been clicked on (shown by the highlighting of the words). To purchase Augmented Acuity the player needs to click on the Train button.
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