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Alchemy
Alchemy gives players the ability to craft potions, poisons, dyes, and tinctures. Poisons are primarily used by the assassin classes (Infiltrator, Shadowblade, and Nightshade) for dealing extra damage and negative effects on their targets. A potion is basically a bottled spell, which will cast itself upon the user when consumed. Dyes can be used on armors, shields, and cloaks to change their color. Tinctures are used to place special spells on other crafted items, in the form of charges, procs, and reactive procs.
Armorcrafting
Armorcrafters from the different realms use the strongest materials available to produce heavier armors, such as chain or plate. An Armorcrafter's final product may be magically enhanced through Spellcrafting.
Fletching
Fletching focuses on the creation of arrows, bows, staves, and musical instruments. The archer classes (Scout, Hunter, and Ranger) may find this craft the most useful, because of their constant need for arrows.
Spellcrafting
Spellcrafting gives players the ability to craft magical gems that imbue their armor and weapons with enhancements to various skills and attributes suited to one's character.
Tailoring
Lighter types of armor, such as Cloth and Leather, may be crafted by the Tailors of the Realms.
Tailors use various cloths and leathers to craft armor for casters, rogues, and other
light tank classes. Much like Armorcrafting, the products of a Tailor may also
be spellcrafted to become many times more powerful.
Weaponcrafting
Weaponcrafting focuses on creating powerful weapons such as swords and spears. The weapons created by Weaponcrafters may also be spellcrafted to become more powerful.
Siegecraft
Siegecraft is a skill primarily used for Realm vs Realm combat. Catapults and Rams are just some of the useful equipment created by a Siegecrafter. Siege equipment can enhance the ability to take control of keeps, as well as fend off the incoming horde of enemies.
Classes and Their Available Primary Tradeskills
Not all classes have access to every tradeskill in the game. Below is a table, which displays
which tradeskills are available for each class. Tradeskills highlighted as light blue are capable of being trained as a primary
tradeskill by that class.
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Weaponcrafting
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Armorcraft
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Tailoring
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Fletching
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Alchemy
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Spellcraft
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Albion Classes
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Armsman
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Cabalist
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Cleric
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Friar
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Infiltrator
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Mercenary
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Minstrel
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Necromancer
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Paladin
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Reaver
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Scout
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Sorcerer
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Theurgist
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Wizard
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Weaponcrafting
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Armorcraft
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Tailoring
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Fletching
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Alchemy
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Spellcraft
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Hibernia Classes
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Animist
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Bard
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Blademaster
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Champion
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Druid
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Eldritch
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Enchanter
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Hero
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Mentalist
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Nightshade
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Ranger
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Valewalker
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Warden
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Weaponcrafting
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Armorcraft
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Tailoring
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Fletching
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Alchemy
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Spellcraft
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Midgard Classes
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Berserker
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Bonedancer
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Healer
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Hunter
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Runemaster
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Savage
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Shadowblade
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Shaman
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Skald
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Spiritmaster
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Thane
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Warrior
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Tradeskills and Their Secondaries
Choosing a primary tradeskill does not lock you out of working on the other tradeskills; however, you will
not be able to level any other tradeskills higher than a certain percentage. Below is a percentage table,
which details what tradeskills are allowed to level up at what percentage based on your primary tradeskill:
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Associated Skills
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Primary Skill:
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Weaponcraft
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Armorcraft
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Tailoring
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Siegecraft
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Fletching
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Weaponcraft
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75%
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40%
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75%
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40%
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Armorcraft
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75%
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---
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75%
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40%
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40%
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Tailoring
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40%
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40%
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40%
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75%
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Fletching
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75%
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40%
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40%
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75%
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Spellcrafting and Alchemy cannot be leveled up if your primary tradeskill is that of a mundane one. If your primary is Spellcraft, you may skill
up to 45% of Alchemy. If your primary is Alchemy, you may skill up to 45% of Spellcraft.
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