<?xml version="1.0"?>


<!DOCTYPE spell_list SYSTEM "http://www.camelotherald.com/mythic_styles.dtd">

<style_list>

<style_line name="Slash" id="1">

<style name="Ruby Slash" id="1">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Uppercut" id="2">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Enrage" id="3">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Reflect" id="4">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Opal Slash" id="5">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>2</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Side Slicer" id="6">
<level>21</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Cleave" id="7">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>2</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Amethyst Slash" id="8">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Cross Slash" id="9">
<level>4</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Bloodletter" id="10">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>9</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Bleeding</special>
</style>

<style name="Riposte" id="11">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Befuddler" id="12">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>11</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Back Slash" id="13">
<level>39</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Sapphire Slash" id="14">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>3</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Diamond Slash" id="330">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>8</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

</style_line>

<style_line name="Thrust" id="2">

<style name="Thistle" id="238">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Puncture" id="239">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Low</damage>
<special>Bleeding</special>
</style>

<style name="Sting" id="240">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Bloody Dance" id="241">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>239</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Tranquillize" id="242">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Lunge" id="243">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>239</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Ricochet" id="244">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>Target blocked</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Pierce" id="245">
<level>29</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Ratfang" id="246">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Wolftooth" id="247">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>246</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Liontooth" id="248">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>247</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Basiliskfang" id="249">
<level>39</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Wyvernfang" id="250">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>242</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Beartooth" id="251">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Dragonfang" id="252">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

</style_line>

<style_line name="Sword" id="14">

<style name="Whirling Blade" id="15">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Draw Out" id="16">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Assault" id="17">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Temper" id="18">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Baldur's Fury" id="19">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>17</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Reinforcement" id="20">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Ice Storm" id="21">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>17</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Rush" id="22">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>20</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Frost Cut" id="23">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Northern Lights" id="24">
<level>8</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Aurora" id="25">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>24</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Polar Rift" id="26">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Niord's Fury" id="27">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>23</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Sif's Revenge" id="28">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>22</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Ragnarok" id="29">
<level>50</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

</style_line>

<style_line name="Hammer" id="16">

<style name="Thor's Anvil" id="61">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Placate" id="62">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Ruiner" id="63">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Provoke" id="64">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Demolish" id="65">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>63</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Revenge" id="66">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Crumble" id="67">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>63</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Conquer" id="68">
<level>29</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Crushing Blow" id="69">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Slam" id="70">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>69</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Frost Hammer" id="71">
<level>12</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Thor's Answer" id="72">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>66</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Lambast" id="73">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Sledgehammer" id="74">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>68</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Mjolnir's Fury" id="75">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>72</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

</style_line>

<style_line name="Axe" id="17">

<style name="Splitter" id="108">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Plague" id="109">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Pillager" id="110">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Hoarfrost" id="111">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Plunderer" id="112">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>110</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Valkyrie's Shield" id="113">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Raider" id="114">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>110</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Havoc" id="115">
<level>29</level>
<opening_position>In front of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Cleave" id="116">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Thrym's Strength" id="117">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>116</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Evernight" id="118">
<level>15</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Midnight Sun" id="119">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>113</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Glacial Movement" id="120">
<level>39</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Arctic Rift" id="121">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>118</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Tyr's Fury" id="122">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>115</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Left Axe" id="18">

<style name="Counter Slash" id="158">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Ravager" id="159">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Snowblind" id="160">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Atrophy" id="161">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>159</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Comeback" id="162">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Scathing Blade" id="163">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>161</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Decaying Rage" id="164">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>161</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Detaunt</special>
</style>

<style name="Snowsquall" id="165">
<level>29</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Doubler" id="166">
<level>4</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Polar Light" id="167">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Frost Shadow" id="168">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>167</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Doublefrost" id="169">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Frosty Gaze" id="170">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>162</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Icy Brilliance" id="171">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>165</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Aurora Borealis" id="172">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>Target parried</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

</style_line>

<style_line name="Spear" id="26">

<style name="Dazzling Spear" id="205">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Engage" id="206">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Lancer" id="207">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Dismissal" id="208">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Stab" id="209">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>207</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>None</damage>
<special>Bleeding</special>
</style>

<style name="Perforate" id="210">
<level>21</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Lunging Thrust" id="211">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>207</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Raze" id="212">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>209</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Bleeding</special>
</style>

<style name="Return Thrust" id="213">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Extend Reach" id="214">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>213</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Wounding Thrust" id="215">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>206</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Whirling Spear" id="216">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Razor Edge" id="217">
<level>39</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Odin's Wrath" id="218">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>217</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Gungnir's Fury" id="219">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>210</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Crush" id="33">

<style name="Daze" id="46">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Maul" id="47">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Bludgeon" id="48">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>47</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Concussion" id="49">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Blackjack" id="50">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>47</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Protector" id="51">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Divine Hammer" id="52">
<level>25</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Skull Breaker" id="53">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Back Crush" id="54">
<level>4</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Bruiser" id="55">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>54</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Contusions" id="56">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>48</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Side Crush" id="57">
<level>34</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Bone Crusher" id="58">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Body Masher" id="59">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>53</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Devastate" id="60">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>57</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

</style_line>

<style_line name="Shields" id="43">

<style name="Numb" id="275">
<level>3</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Stun" id="276">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Disable" id="277">
<level>13</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Incapacitate" id="278">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Very High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Paralyze" id="279">
<level>23</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Bash" id="280">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Mangle" id="281">
<level>35</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Slam" id="282">
<level>42</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Very High</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Brutalize" id="283">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

</style_line>

<style_line name="Flexible" id="46">

<style name="Blacksnake" id="336">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Kingsnake" id="337">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Diamondback" id="338">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Asp" id="339">
<level>8</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Increased range</special>
</style>

<style name="Viper" id="340">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Copperhead" id="341">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>340</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Tigersnake" id="342">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>337</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Indigosnake" id="343">
<level>18</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Reave Spirit</special>
</style>

<style name="Boomslang" id="344">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Very High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Python" id="345">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Very High</fatigue_cost>
<damage>Low</damage>
<special>Reaver Curse</special>
</style>

<style name="Taipan" id="346">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>341</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Constrictor" id="347">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>343</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Anaconda" id="348">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>342</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Cobra" id="349">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>346</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Reave Soul</special>
</style>

<style name="Leviathian" id="350">
<level>50</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Reaver Soulrend</special>
</style>

</style_line>

<style_line name="Staff" id="47">

<style name="Spinning Staff" id="290">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Figure Eight" id="291">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Defender's Fury" id="292">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Friar's Redress" id="293">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Very High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Friar's Friend" id="294">
<level>18</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Counter Evade" id="295">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Banish" id="296">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>294</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Friar's Boon" id="297">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Taunt</special>
</style>

<style name="Friar's Ally" id="298">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>291</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Quick Strike" id="299">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>292</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Double Strike" id="300">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>291</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Holy Staff" id="301">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Friar's Fury" id="302">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>295</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Stunning Wrath" id="303">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>296</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Excommunicate" id="304">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

</style_line>

<style_line name="Polearm" id="64">

<style name="Impale" id="93">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Deflect" id="94">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Executioner" id="95">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Distract" id="96">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Crippling Blow" id="97">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Disabler" id="98">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>97</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Phalanx" id="99">
<level>25</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Mangle" id="100">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>97</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Defender's Cross" id="101">
<level>4</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Defender's Faith" id="102">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Defender's Courage" id="103">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>102</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Defender's Rage" id="104">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>Target uses a style</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Poleaxe" id="105">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Defender's Revenge" id="106">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>104</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Defender's Aegis" id="107">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>99</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

</style_line>

<style_line name="Two Handed" id="65">

<style name="Half Moon" id="143">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Rile" id="144">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Pacify" id="145">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Bone Bruiser" id="146">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Fury" id="147">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Bone Splitter" id="148">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>146</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Recenter" id="149">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>147</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Bone Breaker" id="150">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>146</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Double Back" id="151">
<level>4</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Two Fists" id="152">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>151</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Onslaught" id="153">
<level>15</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Obfuscate" id="154">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>147</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Doubler" id="155">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Two Moons" id="156">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>153</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Sun and Moon" id="157">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>150</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Dual Wield" id="77">

<style name="Twin Spikes" id="190">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Shadow's Edge" id="191">
<level>6</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Inflame" id="192">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Eclipse" id="193">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>191</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Obscure" id="194">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Penumbra" id="195">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>191</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Reflection" id="196">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Flank" id="197">
<level>29</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Twin Return" id="198">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Orbit" id="199">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>198</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Misty Gloom" id="200">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Dark Tendrils" id="201">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Shadow's Rain" id="202">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>197</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Hypnotic Darkness" id="203">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>196</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Dual Shadows" id="204">
<level>50</level>
<opening_position>In front of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Blades" id="101">

<style name="Shining Blade" id="30">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Return Blade" id="31">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Taunting Blade" id="32">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Enervating Blade" id="33">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Glowing Blade" id="34">
<level>10</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Lunging Blade" id="35">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>31</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Auroric Blade" id="36">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>34</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Fire Blade" id="37">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Horizon Blade" id="38">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Kinetic Blade" id="39">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>35</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Dancing Blade" id="40">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>38</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Revenging Blade" id="41">
<level>34</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Spectrum Blade" id="42">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>37</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Prismatic Blade" id="43">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>40</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Brilliant Blade" id="44">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>41</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

</style_line>

<style_line name="Blunt" id="102">

<style name="Contusions" id="76">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Bruiser" id="77">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Blunt Trauma" id="78">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Slam" id="79">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Side Bash" id="80">
<level>10</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Impact" id="81">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>77</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Windfall" id="82">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>81</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Force of Might" id="83">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Unstoppable Force" id="84">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>80</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Back Crush" id="85">
<level>25</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Bone Crusher" id="86">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>82</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Mauler" id="87">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>84</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Stunning Blow" id="88">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Crushing Blow" id="89">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>85</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Devastating Blow" id="90">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>88</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

</style_line>

<style_line name="Piercing" id="103">

<style name="Dragonfly" id="259">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Wasp's Sting" id="260">
<level>4</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Bumblebee's Sting" id="261">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Hornet's Sting" id="262">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>260</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Scorpion" id="263">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Black Widow" id="264">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Tarantula" id="265">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>You block</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Sidewinder" id="266">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>264</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Copperhead" id="267">
<level>21</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Diamondback" id="268">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Viper's Bite" id="269">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>267</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Asp's Bite" id="270">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>266</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Cobra's Bite" id="271">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>270</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Dragonspider" id="272">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>268</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Wyvern's Bite" id="273">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>272</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Large Weapons" id="104">

<style name="Celtic Might" id="123">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Celtic Rage" id="124">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Celtic Fury" id="125">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Hibernian Wrath" id="126">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Hibernian Force" id="127">
<level>10</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Hibernian Vigor" id="128">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>124</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Domination" id="129">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Obliteration" id="130">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>127</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Frontal Assault" id="131">
<level>21</level>
<opening_position>In front of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Gigantic Blow" id="132">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>128</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Ultimate Recovery" id="133">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>Target parried</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Demolish" id="134">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>130</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Shatter" id="135">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>Target blocked</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Devastate" id="136">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>133</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Annihilation" id="137">
<level>50</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

</style_line>

<style_line name="Celtic Dual" id="110">

<style name="Misty Gloom" id="173">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Blinding Rain" id="174">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Squall" id="175">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Snow Shower" id="176">
<level>8</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Gale" id="177">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>176</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Blizzard" id="178">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>174</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Thunderstorm" id="179">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>176</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Detaunt</special>
</style>

<style name="Ice Storm" id="180">
<level>18</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Hurricane" id="181">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Tornado" id="182">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Tempest" id="183">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>180</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Meteor Shower" id="184">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>182</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Solar Flare" id="185">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>181</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Twin Star" id="186">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>184</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Supernova" id="187">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>183</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

</style_line>

<style_line name="Celtic Spear" id="112">

<style name="Hunter's Spear" id="220">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Starter</damage>
<special>None</special>
</style>

<style name="Entrap" id="221">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Hunter's Boon" id="222">
<level>6</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Hindered</special>
</style>

<style name="Hunter's Barb" id="223">
<level>8</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>High</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>None</damage>
<special>Detaunt</special>
</style>

<style name="Forest Spear" id="224">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Low</damage>
<special>Taunt</special>
</style>

<style name="Hunter's Largess" id="225">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>221</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Hunter's Lance" id="226">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Javelin" id="227">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>222</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Tracking Spear" id="228">
<level>21</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Medium</damage>
<special>Stunned</special>
</style>

<style name="Hunter's Gift" id="229">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>227</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Slowed</special>
</style>

<style name="Hawk's Talon" id="230">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>228</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Eagle Talon" id="231">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Wyvern Talon" id="232">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>230</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

<style name="Dragon Talon" id="233">
<level>44</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>None</special>
</style>

<style name="Cuchulain's Revenge" id="234">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>233</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Medium</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Critical Strike" id="118">

<style name="Backstab" id="313">
<level>2</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>Yes</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>Starter</damage>
<special>Stunned</special>
</style>

<style name="Eviscerate" id="314">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>313</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Kidney Rupture" id="315">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>314</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Pincer" id="316">
<level>8</level>
<opening_position>To side of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>High</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Backstab II" id="317">
<level>10</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>Yes</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Hamstring" id="318">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>You evade</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>Medium</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Thigh Cut" id="319">
<level>15</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>317</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Garrote" id="320">
<level>18</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>High</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Perforate Artery" id="321">
<level>21</level>
<opening_position>In front of target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>Yes</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Achilles Heel" id="322">
<level>25</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>320</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Slowed</special>
</style>

<style name="Leaper" id="323">
<level>29</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>318</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Creeping Death" id="324">
<level>34</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>321</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Stunning Stab" id="325">
<level>39</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>324</opening_style>
<attack_bonus>Very High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

<style name="Rib Separation" id="326">
<level>44</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>323</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Hindered</special>
</style>

<style name="Ripper" id="327">
<level>50</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>326</opening_style>
<attack_bonus>High</attack_bonus>
<defense_bonus>Low</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Bleeding</special>
</style>

</style_line>

<style_line name="Hand to Hand" id="124">

<style name="Kelgor's Bane" id="352">
<level>2</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>Starter</damage>
<special>Increased parry</special>
</style>

<style name="Tribal Rage" id="353">
<level>4</level>
<opening_position>Any</opening_position>
<opening_result>You parry</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Very Low</fatigue_cost>
<damage>High</damage>
<special>None</special>
</style>

<style name="Wild Call" id="354">
<level>6</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Medium</defense_penalty>
<fatigue_cost>Medium</fatigue_cost>
<damage>High</damage>
<special>Taunt</special>
</style>

<style name="Clan's Call" id="355">
<level>8</level>
<opening_position>Behind target</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>Medium</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<fatigue_cost>Low</fatigue_cost>
<damage>High</damage>
<special>Stunned</special>
</style>

<style name="Tribal Assault" id="356">
<level>10</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>353</opening_style>
<attack_bonus>Low</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>Low</defense_penalty>
<fatigue_cost>Very Low</fatigue_cost>
<damage>High</damage>
<special>Hits multiple targets</special>
</style>

<style name="Kelgor's Might" id="357">
<level>12</level>
<opening_position>Any</opening_position>
<opening_result>None</opening_result>
<opening_stealth>No</opening_stealth>
<opening_style>0</opening_style>
<attack_bonus>None</attack_bonus>
<defense_bonus>None</defense_bonus>
<defense_penalty>None</defense_penalty>
<f